Morturi: Orcs
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Berserker
- Class: Medium
- Move: 4
- Attack: Double handed weapon - Roll 5+ to deal 5 damage.
- Life Points: 8
Berserker Special Rules
Rage - Because they are bloodthirsty, orcs are ever eager to close the distance with the enemy. On its turn, an orc must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). An orc adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.
Berserker
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Blood Frenzy
If this orc deals the killing blow to an opponent, he deals +1 damage on all melee attacks for the rest of the battle. This bonus is cumulative.
- Killer instinct
+1 to damage dealt against wounded targets.
- Orcish Aggression
If this orc rolls a "6" on the to-hit roll for any melee attack, he may make another melee attack for free after this one, against the same target. The orc can use this ability multiple times in a single turn, so long as he keeps rolling sixes!
- Orcish Courage
The orc is immune to Fear effects.
- Orcish Fury
When wounded, the orc deals +1 damage on all melee attacks.
- Orcish Toughness
Attacks against this orc receive a -1 damage reduction. This is an toughness effect.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.
Blacksteel Juggernaught
- Class: Heavy
- Move: 3
- Attack: Heavy weapon - Roll 5+ to deal 5 damage.
- Life Points: 8
Blacksteel Juggernaught Special Rules
Fully Armoured - Attacks against this gladiator receive a -1 damage reduction. This is an armour effect.
Scutum - Melee attacks against the front facing of the Orc receive a -1 damage reduction. This is an armour effect.
Rage - Because they are bloodthirsty, orcs are ever eager to close the distance with the enemy. On its turn, an orc must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). An orc adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.
Blacksteel Juggernaught
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Orcish Aggression
If this orc rolls a "6" on the to-hit roll for any melee attack, he may make another melee attack for free after this one, against the same target. The orc can use this ability multiple times in a single turn, so long as he keeps rolling sixes!
- Orcish Courage
The orc is immune to Fear effects.
- Orcish Fury
When wounded, the orc deals +1 damage on all melee attacks.
- Orcish Toughness
Attacks against this orc receive a -1 damage reduction. This is an toughness effect.
- Relentless
The Orc ignores any increase in movement cost to move a square. As long as he is able to move, it always costs him one movement point to move to an adjacent square.
- Toe to Toe
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.
Warborn
- Class: Medium
- Move: 4
- Attack: Axe - Roll 4+ to deal 4 damage.
- Life Points: 8
Warborn Special Rules
Parma - Melee attacks against the front facing of the Gladiator have a +1 to their to-hit number (e.g. 2+ to hit becomes 3+).
Rage - Because they are bloodthirsty, orcs are ever eager to close the distance with the enemy. On its turn, an orc must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). An orc adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.
Warborn
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Combat Control
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
- Orcish Aggression
If this orc rolls a "6" on the to-hit roll for any melee attack, he may make another melee attack for free after this one, against the same target. The orc can use this ability multiple times in a single turn, so long as he keeps rolling sixes!
- Orcish Fury
When wounded, the orc deals +1 damage on all melee attacks.
- Orcish Strength
The orc deals +1 damage on all melee attacks.
- Orcish Toughness
Attacks against this orc receive a -1 damage reduction. This is an toughness effect.
- Warrior Disicipline
Any attack roll against this gladiator that rolls "2" or less automatically misses.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.