Morturi: Orcs
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Berserker
"Who sez I don't like elves and dwarves? NOT TRUE! I think dey tastes GREAT!"
- Bork the Orc
- Class: Medium
- Move: 4
- Attack: Double handed weapon - Roll 5+ to deal 5 damage.
- Life Points: 8
Berserker Special Rules
Rage - Because they are bloodthirsty, orcs are ever eager to close the distance with the enemy. On its turn, an orc must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). An orc adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.
Non Human Humanoid - This Gladiator is not human, but is humanoid in form.
Berserker Tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Berserk Fury
While wounded, the orc deals +1 damage on all melee attacks.
- Blood Frenzy
If this orc deals the killing blow to an opponent, he deals +1 damage on all melee attacks for the rest of the battle. This bonus is cumulative.
- Dwarf Enmity
Against Dwarves, this Orc rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when a Dwarf attacks this Orc, he must roll 2D6 to attack, and use the lower roll. If the opposing Dwarf has the Orc Enmity trick, the two tricks cancel each other out and have no effect.
- Orcish Aggression
If this orc rolls a "6" on the to-hit roll for any melee attack, he may make another melee attack for free after this one, against the same target. The orc can use this ability multiple times in a single turn, so long as he keeps rolling sixes!
- Orcish Strength
The orc deals +1 damage on the first melee attack he makes each turn.
- Orcish Toughness
Attacks against this orc receive a -1 damage reduction. This is an toughness effect.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.
Blacksteel Juggernaught
"Made me some metal armour and a metal sword. Now me metal Orc."
- Thrakka Skullbreaker
- Class: Heavy
- Move: 3
- Attack: Heavy weapon - Roll 5+ to deal 5 damage.
- Life Points: 8
Blacksteel Juggernaught Special Rules
Fully Armoured - Attacks against this gladiator receive a -1 damage reduction. This is an armour effect.
Scutum - Melee attacks against the front facing of the Orc receive a -1 damage reduction. This is an armour effect.
Rage - Because they are bloodthirsty, orcs are ever eager to close the distance with the enemy. On its turn, an orc must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). An orc adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.
Non Human Humanoid - This Gladiator is not human, but is humanoid in form.
Blacksteel Juggernaught Tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Dwarf Enmity
Against Dwarves, this Orc rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when a Dwarf attacks this Orc, he must roll 2D6 to attack, and use the lower roll. If the opposing Dwarf has the Orc Enmity trick, the two tricks cancel each other out and have no effect.
- Orcish Aggression
If this orc rolls a "6" on the to-hit roll for any melee attack, he may make another melee attack for free after this one, against the same target. The orc can use this ability multiple times in a single turn, so long as he keeps rolling sixes!
- Orcish Strength
The orc deals +1 damage on the first melee attack he makes each turn.
- Orcish Toughness
Attacks against this orc receive a -1 damage reduction. This is an toughness effect.
- Stand firm
The Orc cannot be forced to move by another gladiator's tricks. Ignore any forced movement effects applied to him.
- Toe to Toe
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.
Deathblade
"Blackfire. I likes Blackfire."
- Frekka, Orcish Runt
- Class: Light
- Move: 5
- Attack: Twinned Blades - Roll 2+ to deal 2 damage.
- Life Points: 8
Deathblade Special Rules
Rage - Because they are bloodthirsty, orcs are ever eager to close the distance with the enemy. On its turn, an orc must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). An orc adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.
Non Human Humanoid - This Gladiator is not human, but is humanoid in form.
Deathblade Tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Blackfire Blades
The orc's attacks ignore Damage Reduction from armour and toughness effects.
- Dwarf Enmity
Against Dwarves, this Orc rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when a Dwarf attacks this Orc, he must roll 2D6 to attack, and use the lower roll. If the opposing Dwarf has the Orc Enmity trick, the two tricks cancel each other out and have no effect.
- Light Mobility
After making any attack against a target, move 1 square for free. Note that this move does not have to obey the Rage rule.
- Orcish Aggression
If this orc rolls a "6" on the to-hit roll for any melee attack, he may make another melee attack for free after this one, against the same target. The orc can use this ability multiple times in a single turn, so long as he keeps rolling sixes!
- Orcish Strength
The orc deals +1 damage on the first melee attack he makes each turn.
- Orcish Toughness
Attacks against this orc receive a -1 damage reduction. This is an toughness effect.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.
Warborn
"Orcs was made to fight."
- Mord of the Red Axe
- Class: Medium
- Move: 4
- Attack: Axe - Roll 4+ to deal 4 damage.
- Life Points: 8
Warborn Special Rules
Parma - Melee attacks against the front facing of the Gladiator have a +1 to their to-hit number (e.g. 2+ to hit becomes 3+).
Rage - Because they are bloodthirsty, orcs are ever eager to close the distance with the enemy. On its turn, an orc must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). An orc adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.
Non Human Humanoid - This Gladiator is not human, but is humanoid in form.
Warborn Tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Combat Control
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
- Dwarf Enmity
Against Dwarves, this Orc rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when a Dwarf attacks this Orc, he must roll 2D6 to attack, and use the lower roll. If the opposing Dwarf has the Orc Enmity trick, the two tricks cancel each other out and have no effect.
- Orcish Aggression
If this orc rolls a "6" on the to-hit roll for any melee attack, he may make another melee attack for free after this one, against the same target. The orc can use this ability multiple times in a single turn, so long as he keeps rolling sixes!
- Orcish Strength
The orc deals +1 damage on the first melee attack he makes each turn.
- Orcish Toughness
Attacks against this orc receive a -1 damage reduction. This is an toughness effect.
- Warrior Disicipline
Any attack roll against this gladiator that rolls "2" or less automatically misses.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.