Dagmaer Silver-Tongue
A character in the B_X_Wilderlands Campaign
Character Details
- Name: Dagmaer Silver-Tongue
- Race: Skandik Human
- Class: Cleric Level: 3
- Experience: 3232
- HP: 10
- AC: 5
- Alignment: Neutral
Statistics:
- Strength 15 (+1 to hit and damage, and to chances of opening doors)
- Intelligence 9 (Reads & Writes native Languages)
- Wisdom 13 (+1 Magic-Based Saves)
- Dexterity 7 (-1 to AC, -1 to missile weapons)
- Constitution 8 (-1 point per Hit Die)
- Charisma 14 (+1 Reaction Adjustment, Max Retainers 5, Morale of Retainers 8)
Saving Throws
- Death Ray or Poison: 11
- Magic Wands: 12
- Paralysis or Turn to Stone: 14
- Dragon Breath: 16
- Rods, Staves, or Spells: 15
Turn Undead
- Skeletons: T
- Zombie: 7
- Ghoul: 9
- Wight: 11
Spells
- Available:
- First Level: Cure/Cause Light Wounds, Detect Evil, Detect Magic, Light/Dark, Protection from Evil, Purify Food and Water, Remove/Cause Fear, and Resist Cold
- Default Memorized Spells Per Day:
- First Level (2): Cause Fear, Cure Light Wounds
Wealth
- Starting: 3d6*10= 90
- Current: 246 GP, 9 SP, 3 CP
Retainers
- None
Beast of Burden
- Loki, Ill-tempered Mule w/ 2 sets of saddlebags (600cn capacity)
Equipment
- Weapons:
- Mace (1d6)
- Sling and 30 stones (1d4)
- Armour:
- Chainmail (Base AC=5)
- Shield (-1 AC)
- Equipment:
- Holy Symbol of Odin
- Pack w/
- 50' rope
- tinderbox
- torches (6)
- oil flask (4)
- waterskin (2)
- iron rations (2wks)
- small sack (1)
- Encumbrance: 610
- Movement Rate: 60' (normal)/20' (encounter)/ 60' (running)
Background
Coming Soon to a wiki near you! ;-)