HC Template Sheet
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Siyavash, Vister warrior, 20 years old, played by Asen_G
- Class: Lancer 1, XP: yet to be acquired
- Action dice: 3d4
- Recent changes to sheet:
NB Pease don't alter the format too much; if we alter one, I want to alter all.
Stats
- STR 12 (+1) / DEX 14 (+2) / CON 12 (+1)
- INT 16 (+3) / WIS 16 (+3) / CHA 10 (+0)
Combat
- Init: +2 (0 Priest + 2 Dex)
- BAB: +1 / Melee +2 / Ranged +3
- Defence: 13 (10 + 2 Priest + 2 DEX - 1 Leather Armor DP)
- DR: 1 (Leather Armor)
- Fort: +2 (1 +1 Con) / Ref: +2 (0 +2 Dex) / Will: +4 (1 +3 Wis)
- Vitality Points: 10 / Wound Points: 18
Common Attacks/Defences/Actions:
- Large Scale Glaive +3 To Hit; 1d10 + 1 Damage (+ 1 Str); 19-20; Keen 4, Reach +1; Hard 2
- Two
Social, Interests & Religion
Social:
- Lifestyle: x (Panache x [+x Appearance; Income 0 silver] / Prudence 0 [15% savings])
- Legend: x
- Reputation: 10
- Renown. Heroic: 0. Religious: 0. Temporal: 0.
Interests:
- Language: Donlar (the native tongue of Old Lil, though he speaks the archaic form)
- Study: Stone
- Study: History of the First Empire
- Study: Unborn
- Alignment: For Kel Donlar! (Paths from Beauty, Earth, Knowledge & Strength)
Religion:
Abilities, Feats & Proficiencies
- Gia: Large folk: 2x2; Reach 2; Speed 50’
- Gia: Improved Stability: If standing on firm ground, +1 size cat for CC, Trample attacks & resisting Bull rush/Trip
- Gia: Natural Attack: Trample I
- Gia: Sterner Stuff: Defending against Keen atks, they reduce by 4
- Ba: Well-rounded:
- Ba: Beguiling: When taunt standard character, can change standard result for fixation for rounds =15 (Cha). Dmg interrupts
- Ba: Encouragement: 1/scene Talk to teammate 1 min +1 morale saves
- Ba: Free Hint: 1/session Free hint from GM or bonus action die
- Ba: Practised Impress: If use action die to boost Impress but fails, get it back
- SaC: Breadth of Experience: 4 bonus class skills with 2 free ranks
- Sa1: Wise counsel: 1 action die to boost ally’s skill/save or damage (p.47)
- Sa2: Assistance I: Half an ally’s skill check time (round up, min. 5 min.), but +1 error range (p.47)
- Lvl 1: Shield basics: +4 to Bull rush + Phalanx stance
- Stance: Phalanx stance: Allies have +1 Def+Ref; or +2 if I have guard +2 (i.e. shield)
- Proficiencies: Hurled weapons / Edged weapons (forte) / Blunt weapons (forte)
Skills (ranks/stat/misc)
(6+Int 2 = 8/lvl) Max 5 Total (4x8)+8+8 bonus=48
- Acrobatics** 5 (5/0Dex/0)
- Athletics** 5 (5/0Str/0)
- Bluff* 5 (3/2Cha/0)
- Crafting (Masonry) 6 (4/2Int/0)
- Disguise 2 (0/2Cha/0)
- Haggle 5 (3/2Wis/0)
- Impress** 7 (5/2Cha/0)
- Intimidate** 7 (5/2Cha/0)
- Investigate 7 (5/2Wis/0)
- Medicine 5 (3/2Int/0)
- Notice 3 (1/2Wis/0)
- Resolve* 5 (3/2Con/0)
- Ride 0 (0/0Dex/0)
- Search 3 (1/2Int/0)
- Sense Motive 7 (5/2Wis/0)
- Tactics 2 (0/2Int/0)
One asterisk = Origin skills / Two = Bonus Sage class skills (gain 2 ranks)
Gear
Loads (Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb
- Panache 1
- Shield, metal 1d4 subdual 20 Guard +2 S/1h Hard 3 7W 8 lbs. Ancient 20s
- Cavalry axe 1d8 lethal 20 AP 2, cavalry S/1h Hard 2 12D 8 lbs. Ancient 15s
- Short bow Arrow 19–20 20 ft. × 6 Cavalry S/2h Hard 1 10D 4 lbs. Primitive 40s
- Arrows: Standard (30) 1d6 lethal — — AP 2, poisonous — Hard 1 7D 1/10 lb. Primitive 10s
- Garrote Silences a held or pinned target as a free action D/2h Soft 1 5D 1/10 lb. Primitive 1s
- Canteen/waterskin Holds 2 quarts of liquid T/1h Soft 1 5D 1 lb. ** Primitive 5s
- Firesteel/tinderbox Starts fire in 1 round D/2h Hard 1 7D 1/2 lb. Ancient 8s
- Whistle Signal 1 mile (outdoors) or 500 ft. (indoors) D/1h Hard 1 7D 1/2 lb. Primitive 2s
- Blanket/bedroll Cold Resistance 4 Special */— Soft 1 5D 5 lbs. Primitive 5s
4 s left =40s
- Blanket Cold res 4 5lb 4s
- Canteen 1 lb 5s
- Pouch (50 coins) 2s
- 100ft hemp rope 20 lb 12s
- Stonecutter’s kit 10 lb 15s
- Doctor’s bag 2lb 20s
- Oil, 2 pints 2 lb 2s
- Torches 5 3 lb 2s
- Bandages 10 uses ½ lb 3s
- Rations 7 uses 5lb 5s
= 70s!
- Coin: 10s
History
Born: Xth day of the month of **** and ****, Yth month of 475
Info