Orlav Toothwind
Character in Kaiu Keiichi's MRQ2 Storm Riders game: Back to wiki / IC / OOC
- Male 20yo
- Pol Joni, Clan ....
- Magic: Storm Bull priest and initiate
Characteristics and Attributes
STR 14 CON 9 SIZ 12 INT 10 POW 13 DEX 9 CHA 13
- Combat Actions 2
- Damage Modifier +1D2
- Improvement Modifier +1
- Movement 8
- Dedicated POW 3
- Magic Points 10
- Strike Rank (10-#AP)=
Skills
Common (Base %) %
- Athletics (Str+Dex 23+10) #%
- Brawn (Str+Siz 26+5) #%
- Culture(Poljoni)(Intx2 20+30) #%
- Dance (Dex+Cha 22) #%
- Drive (Dex+Pow 22) #%
- Evade (Dex2 18) #%
- Evaluate (Int+Cha 23) #%
- First Aid (Int+Dex 19) #%
- Influence (Chax2 26+15priest) #%
- Insight (Int+Pow 23) #%
- Lore (Prax) (Intx2 20+30+5priest) #%
- Perception (Int+Pow 23) #%
- Persistence (Pow x2 26+5+10priest) #%
- Resilience (Con x2 26+10) #%
- Ride (Dex+Pow 22+5) #%
- Sing (Cha+Pow 26) #%
- Sleight (Dex+Cha 22) #%
- Stealth (Dex+Int 19+5) #%
- Swim (Str+Con 23) #%
- Unarmed (Str+Dex 23) #%
Advanced and Magical Skills
- Common Magic (Pow+Cha 26+30glor) #%
- Lore (Storm Bull) (Intx2 20) #%
- Pact (Storm Bull) (Cha+DedPow ?) #%
- Speak Praxian (Int+Cha 23+50) #%
- Survival (Pow+Con 22) #%
One from: Craft (any), Lore (any), Play Instrument, Track
Combat Styles & Weapons
Combat Styles (Base %) %
3 from the following, with +10 each:
- 2H Axe (Str+Dex 23) #%
- 2H Hammer (Str+Dex 23) #%
- 2H Spear (Str+Dex 23) #%
- Axe and Shield (Str+Dex 23) #%
- Blowgun (DexX2 18) #%
- Bow (DexX2 18) #%
- Dagger (DexX2 18) #%
- Hammer and Shield (Str+Dex 23) #%
- Spear and Shield (Str+Dex 23) #%
- Staff (Str+Dex 23) #%
- 1H Sword (Str+Dex 23) #%
- Sword and Shield (Str+Dex 23) #%
- Unarmed (Str+Dex 23) #%
- Strike Rank: = 3
| Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
|---|---|---|---|---|---|---|---|
| RH Bastard Sword | 1d10+1+1d6 | 5 | 20 | 90%* | 15%* | 1.2 | 1 |
| RH Dagger | 1d4+2+1d6 | 7 | 12 | 85% | 30% | melee | 0 |
| LH Short Sword | 1d?+1d6 | ? | 20? | 30% | 50%* | melee | ? |
| Heavy Crossbow (2H) | 2d6+2 | 1/3MR | 10 | 60% | pry% | 120 | 2 |
| Throwing Knife (x2) | 1d4+1d3 | S/MR | 12 | 25% | 20% | 20 | 0 |
| Fist | 1d3+1d6 | 7 | arm | 65% | 55% | melee | 0 |
| Kick | 1d6+1d6 | 7 | leg | 65% | pry% | melee | 0 |
| Head Butt | 1d4+1d6 | 7 | head | 50% | pry% | melee | 0 |
| Grapple | Special | 7 | special | 65% | pry% | melee | 0 |
- Total weapon ENC: 5
Hit Points and Armour
| Location | Location Name | Armour types | A.P. | Max H.P. | Damage |
|---|---|---|---|---|---|
| 19-20 | Head | ... | 1 | 5 | -0 |
| 16-18 | Left Arm | ... | 1 | 4 | -0 |
| 13-15 | Right Arm | ... | 1 | 4 | -0 |
| 10-12 | Chest | ... | 1 | 7 | -0 |
| 07-09 | Abdomen | ... | 1 | 6 | -0 |
| 04-06 | Left Leg | ... | 1 | 5 | -0 |
| 01-03 | Right Leg | ... | 1 | 5 | -0 |
ENC = (Total AP)/5 = #/5 = #
Magic
Mount
Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.
- Damage Bonus/Minus: +/- Damage Dice
- Hit Point Bonus/minus: +/-HPs
- Move Rate:
| Location Name | Armour types | H.P. | A.P. | Enc. | Location |
|---|---|---|---|---|---|
| Head | Armour Type | number | number | number | 17-20 |
| Left Foreleg | Armour Type | number | number | number | 14-16 |
| Right foreleg | Armour Type | number | number | number | 11-13 |
| Forequarters | Armour Type | number | number | number | 08-10 |
| Hindquarters | Armour Type | number | number | number | 05-07 |
| Left Hindleg | Armour Type | number | number | number | 03-04 |
| Right Hindleg | Armour Type | number | number | number | 01-02 |
- Total Hit Points: nHP
- Attack Bonus/Minus: +/-%
- Parry Bonus/Minus: +/-%
- Aim Bonus/Minus: +/-%
| Attack | Damage | S.R. | Attack % |
|---|---|---|---|
| Bite | damage | sr | atk% |
| Kick | damage | sr | atk% |
| Rear and plunge | damage | sr | atk% |
Equipment
money 240lunars Armour Types : soft leather trousers, Armour Penalty: -1