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With thanks to the AlphaOmega game for providing the example to emulate. This page will be used to monitor the changing stats of player and non-player characters. As per the AlphaOmega example, health levels may be read as follows: Unharmed, Bashing, Lethal, Aggravated
Player Characters
Health Levels: -0, -1, -1, -2, -2, -4, Incapacitated, (Dying, Dying, Dying, Dying)
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Essence x
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Willpower: x / x
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Personal:
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xx / xx
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Compassion: x / x
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Conviction: x / x
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Peripheral:
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xx / xx
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Temperance: x / x
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Valor: x / x
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Committed:
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x
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Anima banner level: 0
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DV Penalty:
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0
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Next action on tick: N/A
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"Would you like to know my... other statistics?"
Health Levels: -0, -1, -1, -2, -2, -4, Incapacitated, (Dying, Dying)
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Essence 2
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Willpower: 8 / 8
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PDV
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6 / 8
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Personal:
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4 / 14
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Compassion: 2 / 2
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Conviction: 3 / 3
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DDV
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6
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Peripheral:
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18 / 31
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Temperance: 1 / 1
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Valor: 3 / 3
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PMDV (Perf)
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5
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Committed:
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6 Pph 3 Prs
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No anima banner
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PMDV (Pres)
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5
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DV Penalty:
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-1
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Next action on tick: N/A
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DMDV
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6
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Active effects: Nimble Raiton's Perch
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Empress' Weapon Stats
"This is my Deadly Beastwoman Transformation. There are many like it, but this one is mine."
Health Levels: -0, -1, -1, -2, -2, -4, Incapacitated, (Dying, Dying)
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Essence 3
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Willpower: 5 / 7
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PDV
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5
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Personal:
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12 / 15
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Compassion: 1 / 1
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Conviction: 4 / 4
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DDV
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7
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Peripheral:
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16 / 32
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Temperance: 2 / 2
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Valor: 2 / 3
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PMDV (Perf)
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Committed:
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12
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No anima banner
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PMDV (Pres)
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DV Penalty:
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0
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Next action on tick: 5
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DMDV
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Enyo's Weapon Stats
Non-Player Characters