Wu Aslan
Contents
character
- Name: Wu - [Esuaheakhahryoyulr’SiyaIhateiWuiihloakhearKhirFiyafiyair or Wu to his friends]. Translates roughly as... The Unmarried Second son Wuiihloakhear (First to pounce when angry) Imperial warrior of the Esuaheakhahryoyulr clan.
- C89777.[8]* Aslan.
- Born on Hradus: B-54699B-7[12] Ind, Hi. 7Billion [85% Aslan]
- Gender: Male - Second son. 'Perfect' rite of passage[+6]
- Clan: Major – The Esuaheakhahryoyulr [Hradus]
- Clan notes: Glory days were long over, but your ‘uncle’ did well in the marines and your forebear was a decorated Imperial and clan hero. Territory is 8.
- Soc is 8 on Hradus [7 in imperial space]. Noted for its Imperial marine/navy and army/scout enlistments.
Traits
- All Aslan have a dewclaw, which deals 1d6+2 damage in combat. Attacks with the dewclaw use the Melee (claw) skill.
- Aslan have better night vision, hearing and smell than humans, giving them a +1 DM to any Recon or Survival checks involving these senses.
- Aslan are capable of bursts of speed. An Aslan may move double the normal amount a number of times equal to his 3+Endurance DM in any combat.
Decorations
- three combat ribbons [each for a campaign] and three combat command ribbons [also for said campaigns]
- MCUF
Skills:
- Streetwise-0
- Independence- 1
- Art(epic poetry)-0
- Leadership-1
- Hvy wpn[Launchers]-2
- Hvy wpn[MPA]-0
- Athletics-0
- Battledress- 1
- Tactics (Naval)-0
- Tactics(Military)-1
- Gun cbt[Energy Rifle]-0
- Stealth - 1
- Gunnery [Turrets] -2
- Melee [claw] -2
- Gun Cbt [Slug rifle]-1
- Zero-g cbt-1
- Recon - 1
- Diplomacy-0
- Tolerance-1
- Language[choose] - 1
Career
- 4 Terms AIM - Aslan Imperial Marines. [3 terms Star Marines, 1 term Assault]
- Final rank 03 [Force commander]
- 1 Term Envoy/spy - Imperial Intelligence. final rank 01- envoy.
Posessions:
- 186400Cr.
- Armour [TBD]
- Boundary box 150c
- claw edging 6000c
- roar box 2000c
- 40 slash packs 200c
- Survival Kit, Personal (TL 6):$50
- Small knife
- Fire-starting equipment
- Blanket/poncho
- 4 days’ preserved rations
- Water bottle
- Compass
- Light cord or string
- Mirror
- Water purification tablets
- Survival manual
- First Aid Kit, Improved (TL 5): A basic belt-carried kit containing clean bandages, safety pins and a small blade as well as a quantity of
basic pharmaceuticals (antibiotics, painkillers and possibly alcohol to sterilize a wound). Cr. 125.
- Handcuffs (TL 2):$25
- 5 Commdot (TL 10):$50
Allies and enemies
Events:
- Age 14, Rite of Passage - Befriended another Aslan [contact]. Noble of my clan
- Starmarine, Term 1: Spent a lot of time on navy vessels, learned Dewclaw-1.
- Starmarine, Term 2: A black ops mission [one against your conscience] goes wrong. Gain lone survivor as Enemy. Human marine officer
- Starmarine, Term 2: Display heroism in battle. Promoted R2 [Captain]. Receive MCUF. Learned Independence -1.
- Starmarine, Term 3: Disaster! Hunting pirate bands [from Theev], find out they are being tipped off. Gain an enemy.
- Ground Assault, Term 4: A romantic relationship forms [Ally] My female tech officer
- Spy, Term 5: Alien contract. Gained language-1.
- Still has contact skills [5] and the package divvy to go.