Guntholdt the Dwarf
Revision as of 11:51, 19 August 2010 by 200.18.143.172 (talk)
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Contents
Background
Write a brief history of your PC here.
Character Details
- Name: Guntholdt
- Race: Mountain Dwarf
- Class (HeroPath):- classes go here
- Level: 1 (or 1/1)
- Hero points: 3
- Religion/Faith: Law, Mastery, Earth
- Parents Occupation: Civilized Healer
- Sex: Male
- Age: 32
Characteristics
Str: 21, Con: 17, Siz: 11, Int: 16, Pow: 15, Dex: 18:, Cha: 11.
- Damage Bonus/Minus: +1d4 (one off 1d6 - bah!)
- Hit Point Bonus/minus: +/-HPs - don't understand!
- Experience bonus: +/-%
- Encumbrance limit:
Abilities
- Innate or Special Abilites.
- +5% in all combat with Orcs or Goblinkind.
- +1/+5% on all reistances to magic or poison effects per 4 points of Con [round up].
- +20% on all defences when fighting Giants, Ogres, Trolls and their ilk.
- +50% on all perception rolls to do with depth underground or stonework traps
- +66% to note sliding doors, hollow spaces
- +75% to note slope, grade,and construction age.
- Dwarves see in the dark [treat all darkness conditions except total darkness as good light] out to 60 feet.
- Class abilities: class(es) Levels
- Resistances
- Magic spells/effects: +n/n%
- Bodychanging magics:
- Death Magics:
- Poisons:
- Breath Weapons:
- Weapons (Restrictions here)
- General weapon bonus
- Proficiencies: (N/+n%)
- Specialisations: (+n%/+N Dam)
- Armour (Restrictions here)
- Modifications or abilities here.
- Hero dice: N(1dn).
- Resistances
- Other HeroPath abilities.
List here
Skill Groups
- Agility: +13%
- Boat (05%): 18%
- Climb (40%): 53%
- Dodge (05%): 18%
- Jump (25%): 38%
- Ride (05%): 18%
- Swim (15%): 28%
- Throw (25%)+5: 43%
- Knowledge: +6%
- Evaluate (05%): 11%
- Animal Lore (05%)+15: 11%
- Dwarf Lore (05%)+15: 26%
- Mineral Lore (5%)+20: 31%
- Plant Lore (5%)+25: 37%
- World lore (5%): 11%
- First Aid : (10%)+25: 41%
- Martial arts (0%): n%
- Star lore (Navigation)(10%):-
- Read/Write Language (10/0%):-
- Language Name: n%
- Manipulation: +20%
- Conceal (05%): 25%
- Devise (05%)+15: 40%
- Sleight (05%): 25%
- Play Instrument (Var): n%
- Perception: +12%
- Listen (25)%: 37%
- Scan (25)%: 37%
- Search (25%)+10: 47%
- Track (05%): 17%
- Stealth: +5%
- Hide (10%): 15%
- Sneak (10%): 15%
- Communication: +9%
- Orate (05%)+5: 19%
- Sing (5%): 14%
- Fast talk (05%): 14%
- Disguise (10%): 19%
- Speak Language:-
- Native (Int x 5)+5: 94%
- Other (00)+5: 14%
Hit Points and Armour
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Armour Type | 5 | number | number | 19-20 |
Left Arm | Armour Type | 4 | number | number | 16-18 |
Right Arm | Armour Type | 4 | number | number | 13-15 |
Chest | Armour Type | 6 | number | number | 12 |
Abdomen | Armour Type | 5 | number | number | 09-11 |
Left Leg | Armour Type | 5 | number | number | 05-08 |
Right Leg | Armour Type | 5 | number | number | 01-04 |
- Total Hit Points: 14HP
Weapons and Shields
- Attack Bonus/Minus: +20%
- Parry Bonus/Minus: +13%
- Aim Bonus/Minus: +/-%
- Strike Ranks: Siz:(2)+Dex:(2)=(4)
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
RH Hammer | damage | sr | ap | +5atk% | pry% | range | enc |
LH Shield | damage | sr | ap | atk% | +5pry% | range | enc |
weapon/shield | damage | sr | ap | atk% | pry% | range | enc |
weapon/shield | damage | sr | ap | atk% | pry% | range | enc |
weapon/shield | damage | sr | ap | atk% | pry% | range | enc |
RH Dagger | 1d4+2 | sr | 12 | +5atk% | pry% | melee | 0 |
Fist | 1d3 | sr | arm | +5atk% | pry% | melee | 0 |
Kick | 1d6 | sr | leg | atk% | pry% | melee | 0 |
Head Butt | 1d4 | sr | head | atk% | pry% | melee | 0 |
Grapple | Special | sr | special | atk% | pry% | melee | 0 |
Magic
- Power:-
- Current Characteristic POW: 15
- Current Available POW (Magic Points): 15
- Current Stored POW:
- Spirit Magic:
- List your Magic Spells here.
- Rune Magic:
- List your Magic Spells here.
Mounts
Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.
- Damage Bonus/Minus: +/- Damage Dice
- Hit Point Bonus/minus: +/-HPs
- Move Rate:
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Armour Type | number | number | number | 17-20 |
Left Foreleg | Armour Type | number | number | number | 14-16 |
Right foreleg | Armour Type | number | number | number | 11-13 |
Forequarters | Armour Type | number | number | number | 08-10 |
Hindquarters | Armour Type | number | number | number | 05-07 |
Left Hindleg | Armour Type | number | number | number | 03-04 |
Right Hindleg | Armour Type | number | number | number | 01-02 |
- Total Hit Points: nHP
- Attack Bonus/Minus: +/-%
- Parry Bonus/Minus: +/-%
- Aim Bonus/Minus: +/-%
Attack | Damage | S.R. | Attack % |
---|---|---|---|
Bite | damage | sr | atk% |
Kick | damage | sr | atk% |
Rear and plunge | damage | sr | atk% |
Equipment
- Weapons:
- List your weapons and shields here
- Armour:
- List you armour and clothing here
- Other:
- Kit (with lotions, ointments, salves, herbs, soaps, razor, tweezers, bandages)
- Linen & wool clothing
- Knife
- Sack
- Firemaker & tinder
- Misc. items worth 100 pennies
- 20 pennies in coin
List everything else here.
Notes
- Magic bonus +15%
- Background roll included "Climb like a thief"