Guntholdt the Dwarf
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Contents
Background
As a youth, Guntholdt assisted his parents, and the community, by serving in their hospital. Nevertheless, he felt his calling was a higher one, one that must lead him out into the world.
Character Details
- Name: Guntholdt
- Race: Mountain Dwarf
- Class (HeroPath):- Fighter
- Level: 1
- Hero points: 3
- Religion/Faith: Law, Mastery, Earth
- Parents Occupation: Civilized Healer
- Sex: Male
- Age: 32
Characteristics
Str: 21, Con: 17, Siz: 11, Int: 16, Pow: 15, Dex: 18:, Cha: 11.
- Raw Str bonus 30%, Hero die bonus+3, Extra Languages: 2, Mind Att bonus:+1, Defence bonus:--,
- Max number of henchmen: 4. Loyalty bonus: --%, Reaction Adjustment: --%.
- Damage Bonus/Minus: +1d4 (one off 1d6 - bah!)
- Hit Points: 14HPsaverage con+siz
- Experience bonus: +6%
- Encumbrance limit: 38enc
Abilities
- Innate or Special Abilites.
- +5% in all combat with Orcs or Goblinkind.
- +5% on all resistances to magic or poison (1% / per 4 points of Con [round up]).
- +20% on all defences when fighting Giants, Ogres, Trolls and their ilk.
- +50% on all perception rolls to do with depth underground or stonework traps
- +66% to note sliding doors, hollow spaces
- +75% to note slope, grade,and construction age.
- Dwarves see in the dark [treat all darkness conditions except total darkness as good light] out to 60 feet.
- Class abilities: class(es) Levels
- Resistances
- Magic spells/effects: +n/n%
- Bodychanging magics:
- Death Magics:
- Poisons:
- Breath Weapons:
- Weapons (Restrictions here)
- General weapon bonus
- Proficiencies: (N/+n%)
- Specialisations: (+n%/+N Dam)
- Armour (Restrictions here)
- Modifications or abilities here.
- Hero dice: N(1dn).
- Resistances
- Other HeroPath abilities.
List here
Skill Groups
- Agility: +13%
- Boat (05%): 18%
- Climb (40%): 53%
- Dodge (05%): 18%
- Jump (25%): 38%
- Ride (05%): 18%
- Swim (15%): 28%
- Throw (25%)+5: 43%
- Knowledge: +6%
- Evaluate (05%): 11%
- Animal Lore (05%)+15: 11%
- Dwarf Lore (05%)+15: 26%
- Mineral Lore (5%)+20: 31%
- Plant Lore (5%)+25: 37%
- World lore (5%): 11%
- First Aid : (10%)+25: 41%
- Martial arts (0%): n%
- Star lore (Navigation)(10%):-
- Read/Write Language (10/0%):-
- Language Name: n%
- Manipulation: +20%
- Conceal (05%): 25%
- Devise (05%)+15: 40%
- Sleight (05%): 25%
- Play Instrument (Var): n%
- Perception: +12%
- Listen (25)%: 37%
- Scan (25)%: 37%
- Search (25%)+10: 47%
- Track (05%): 17%
- Stealth: +5%
- Hide (10%): 15%
- Sneak (10%): 15%
- Communication: +9%
- Orate (05%)+5: 19%
- Sing (5%): 14%
- Fast talk (05%): 14%
- Disguise (10%): 19%
- Speak Language:-
- Native (Int x 5)+5: 94%
- Other (00)+5: 14%
Hit Points and Armour
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Armour Type | 5 | number | number | 19-20 |
Left Arm | Armour Type | 4 | number | number | 16-18 |
Right Arm | Armour Type | 4 | number | number | 13-15 |
Chest | Armour Type | 6 | number | number | 12 |
Abdomen | Armour Type | 5 | number | number | 09-11 |
Left Leg | Armour Type | 5 | number | number | 05-08 |
Right Leg | Armour Type | 5 | number | number | 01-04 |
- Total Hit Points: 14HP
Weapons and Shields
- Attack Bonus/Minus: +20%
- Parry Bonus/Minus: +13%
- Aim Bonus/Minus: +/-%
- Strike Ranks: Siz:(2)+Dex:(2)=(4)
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
RH Battleaxe | 1d8+2+1d4 | 6 | 8 | 45% | 38% | 1.0 | |
2H Great Hammer | 2d6+2+1d4 | 5 | 10 | 45% | 38% | 2.5 | |
RH Shortsword | 1d6+1+1d4 | 6 | 10 | 40% | 33% | 1.0 | |
LH Kite Shield | 1d6+1d4 | 7 | 16 | 25% | 38% | 5.0 | |
Hvy Crossbow | 2d6+2 | 1/3MR | 10 | 45% | 55/300 | 8.0 | |
weapon/shield | damage | sr | ap | atk% | pry% | range | enc |
weapon/shield | damage | sr | ap | atk% | pry% | range | enc |
RH Dagger | 1d4+2+1d4 | 7 | 12 | +5atk% | pry% | melee | 0 |
Fist | 1d3 | sr | arm | +5atk% | pry% | melee | 0 |
Kick | 1d6 | sr | leg | atk% | pry% | melee | 0 |
Head Butt | 1d4 | sr | head | atk% | pry% | melee | 0 |
Grapple | Special | sr | special | atk% | pry% | melee | 0 |
Magic
- Power:-
- Current Characteristic POW: 15
- Current Available POW (Magic Points): 15
- Current Stored POW:
- Spirit Magic:
- List your Magic Spells here.
- Rune Magic:
- List your Magic Spells here.
Mounts
Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.
- Damage Bonus/Minus: +/- Damage Dice
- Hit Point Bonus/minus: +/-HPs
- Move Rate:
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Armour Type | number | number | number | 17-20 |
Left Foreleg | Armour Type | number | number | number | 14-16 |
Right foreleg | Armour Type | number | number | number | 11-13 |
Forequarters | Armour Type | number | number | number | 08-10 |
Hindquarters | Armour Type | number | number | number | 05-07 |
Left Hindleg | Armour Type | number | number | number | 03-04 |
Right Hindleg | Armour Type | number | number | number | 01-02 |
- Total Hit Points: nHP
- Attack Bonus/Minus: +/-%
- Parry Bonus/Minus: +/-%
- Aim Bonus/Minus: +/-%
Attack | Damage | S.R. | Attack % |
---|---|---|---|
Bite | damage | sr | atk% |
Kick | damage | sr | atk% |
Rear and plunge | damage | sr | atk% |
Equipment
- Weapons:
- List your weapons and shields here
- Armour:
- List you armour and clothing here
- Other:
- Kit (with lotions, ointments, salves, herbs, soaps, razor, tweezers, bandages)
- Linen & wool clothing
- Knife
- Sack
- Firemaker & tinder
- 190gp from RQ3 & OSRIC
- 20 pennies in coin
FROM:
- Pouch, belt, large 2 (empty) 4 sp
- Holy symbol, wooden 1 6 sp
Leaves 189
- Backpack 10 (empty) 2 gp
- Candle, beeswax - 1 cp
- Crowbar 5 2 gp
- Grappling hook 4 1 gp
- Hammer (tool, not war) 2 5 sp
- Iron spikes, dozen 5 1 gp
- Rations, standard (per day) 2 2 gp
- Rations, trail (per day) 1 6 gp
- Rope, hemp (per 50 ft) 10 1 gp
- Soap (per lb) 1 5 sp
- Waterskin (3 pint) 1 (empty) 1 gp
- Backpack 10 (empty) 2 gp
=17.02, leaves 171.98
- Satchel 5 (empty) 1 gp
- Chalk, piece - 1 cp
- Caltrops 2 1 gp
- Needle and thread - 3 cp
- Oil (lamp) (per pint) 1 1 sp
- Signal whistle - 8 sp
- Twine, linen (per 100 ft) ½ 8 cp
- Satchel 5 (empty) 1 gp
= 3.02, leaves 168.96
- Chainmail 7AP ENC 20 ?? gp
- Underpadding +1AP Enc 3.5
- Shield, large 10 lbs N/A -1 15 gp
= ???, leaves ???
- Crossbow, heavy 20gp or shortbow
- Bolt, heavy crossbow 1d6+1 1d6+1 4 (per dozen) 4 gp (per dozen) x2 = 8gp
- or arrows & quiver...
- Battleaxe (free)
- Great hammer
- Shortsword
- 3xdarts in shield 1d6 base 10%
Notes
- Magic bonus +15%
- Background roll included "Climb like a thief"
- No encumberance [up to (Str+Con) x 2 in lbs]: No effects
Light [double]: -1 Strike rank. -1/5% ability checks [dexterity/agilty] Middling [triple]: 3/4 normal movement. -2 SR/ability checks Heavy [quadruple]: Half movement. -3 SR/ ability checks Very heavy [quintiple] : quarter movement. -4 SR/ ability checks
Str adds the Bend bars/lift gates chance to any raw strength test. For fighters only, this is calculated as if each step of exceptional str were +1 above 18 in the RQIII system, so str 19 gets the 18/01-50 chance. Dex adds a raw dodge bonus based on AC adjustment - +5% per -1AC. for thieves, it also adds dex modifiers to their skills. Con adds a bonus to the Hero dies of each hero, up to +2 for not fighters and +4 for fighter types. Int adds languages [that start at a base of 30%] equal to the additional languages. MU's and Illusionists gain extra spells and base their spell learning chances and maximum number of spells on Int. Wis adds a mental resistance bonus for all heros, and cleric types gain extra spells from it. Charisma governs henchmen, reaction adjustments and loyalty. Ridiculously high ones will garner ridiculous bonuses.
- Will you use up your proficiencies to buy a specialty weapon [or two?] or a double specialty? [using three]?
- You'll need to adjust your resistances, proficiencies, etc. If you're going full on fighter, you'll want a range weapon, one for shield work and a serious pigsticker at a minimum.
- Basics att/parry
1h axe, hammer or pick 25/25 Shortsword or handaxe 20/20 2h axe, hammer or pick. 25/25 [includes halberds, bills, etc] Shield 5/25 Crossbow or shortbow 25/--