They Came from the North
A fantasy Play-by-Post game run by Max.
Threads
IC
OOC
Player Characters
Gruffalo Crumble
JeStor
Leitz
Megazwer
ru
Supporting Cast
An NPC - Just some dude.
Another NPC - Some different dude.
Peoples
Dwarves
Subterranean mountain vikings.
- starting Strength d6
- free edge: Brawny
Elves
Shamanistic woodland hunter-gatherers.
- starting Agility d6
- free edge: Alertness
Humans
They're everywhere, like cockroaches.
- starting Vigor d6
- free edge: any
Orcs
Invading hordes of previously unknown barbarians from the unexplored North. Unintelligible and assumed uncivilized. The new universal bogeyman of choice.
- not currently feasible as a PC race
Geography
There will be a map here.
City States
Scores of small nations.
The Holy Empire
A long-standing alliance of three priest-kings.
Kalarian Empire
An expansionistic but largely benevolent tyranny.
Gear
Gimme just a moment, here, my fingers and brain are so damn tired...
Houserules
Guts
Every use of this skill is covered by Spirit, instead. Just pretend it doesn't exist.
Replacement Characters
If a PC dies, the player can make a new one with the same amount of XP the late character had at the moment of death.
Two-Handed Weapons
Using a melee weapon in two hands increases the character's Strength die type one step for the purposes of minimum strength and damage with that weapon. For example, a character with Strength d8 can use a great sword (damage Str+d10) in two hands with no attack penalty for 2d10 damage.
You cannot use a two-handed weapon while riding.
External Links
Invisible Castle - the online dice roller
Savagepedia - the Savage Worlds wiki