The Esoteric Order of Eldritch and Superlative Sorceries
Introduction
This is an AD&D1E game run by The Wyzard, as part of the We Belong to the Night project. Sessions are conducted via google chat on evenings and weekends. The PCs are powerful and influential magicians in a polyapocalyptic world currently having a phase of decadent civilization. There are strong science fantasy elements, and hypertech coexists alongside magic without a clear dividing line. The campaign is set on the same planetary sphere as my previous play-by-post campaign, but in a different region and historical era.
Character Creation & Other House Rules
The Game World & Conventions
The Magicians
Major NPCs
Geography
Preliminary Spell Selection
This section catalogs the spells known by the PCs.
Level One | ||
Index | Spell Name | Players |
1 | Affect Normal Fires | Feste |
2 | Alarm | Banshee, Dreamsing |
3 | Armor | Celeste, Banshee |
4 | Burning Hands | |
5 | Charm Person | |
6 | Comprehend Languages | |
7 | Dancing Lights | |
8 | Detect Magic | Feste, Banshee, JFR |
9 | Enlarge | JFR |
10 | Erase | |
11 | Feather Fall | |
12 | Find Familiar | |
13 | Firewater | Dreamsing |
14 | Friends | |
15 | Grease | |
16 | Hold Portal | Celeste |
17 | Identify | Celeste |
18 | Jump | JFR |
19 | Light | Celeste, Banshee, JFR |
20 | Magic Missile | Banshee |
21 | Melt | |
22 | Mending | Feste |
23 | Message | Banshee |
24 | Mount | |
25 | Nystul's Magic Aura | Dreamsing |
26 | Precipitation | Feste |
27 | Protection from Evil | |
28 | Push | Celeste, Dreamsing |
29 | Read Magic | |
30 | Run | |
31 | Shield | |
32 | Shocking Grasp | |
33 | Sleep | Dreamsing, JFR |
34 | Spider Climb | Feste |
35 | Taunt | |
36 | Tenser's Floating Disc | Feste |
37 | Unseen Servant | Celeste |
38 | Ventriloquism | |
39 | Wizard Mark | |
40 | Write | JFR |
Level Two | ||
Index | Spell Name | Players |
1 | Audible Glamer | |
2 | Bind | JFR |
3 | Continual Light | JFR |
4 | Darkness 15' Radius | |
5 | Deeppockets | Banshee |
6 | Detect Evil | Banshee |
7 | Detect Invisibility | |
8 | ESP | Celeste |
9 | Flaming Sphere | |
10 | Fools Gold | |
11 | Forget | JFR |
12 | Invisibility | |
13 | Irritation | Feste, Celeste, JFR |
14 | Knock | |
15 | Know Alignment | Feste |
16 | Leomund's Trap | Dreamsing |
17 | Levitate | |
18 | Locate Object | |
19 | Magic Mouth | |
20 | Melf's Acid Arrow | Banshee |
21 | Mirror Image | Celeste |
22 | Preserve | |
23 | Protection from Cantrips | Dreamsing |
24 | Pyrotechnics | |
25 | Ray of Enfeeblement | |
26 | Rope Trick | |
27 | Scare | |
28 | Shatter | Dreamsing |
29 | Stinking Cloud | Celeste, Dreamsing |
30 | Strength | |
31 | Tasha's Uncontrollable Hideous Laughter | Feste |
32 | Vocalize | Feste |
33 | Web | |
34 | Whip | Banshee |
35 | Wizard Lock | |
36 | Zephyr | |
Level Three | ||
Index | Spell Name | Players |
1 | Blink | Dreamsing, Banshee |
2 | Clairaudience | |
3 | Clairvoyance | Feste, Celeste |
4 | Cloudburst | JFR |
5 | Detect Illusion | |
6 | Dispel Magic | |
7 | Explosive Runes | |
8 | Feign Death | |
9 | Fireball | |
10 | Flame Arrow | |
11 | Fly | |
12 | Gust of Wind | |
13 | Haste | |
14 | Hold Person | Dreamsing, Banshee |
15 | Infravision | |
16 | Invisibility 10' Radius | Celeste |
17 | Item | |
18 | Leomund's Tiny Hut | |
19 | Lightning Bolt | |
20 | Material | |
21 | Melf's Minute Meteor | Banshee |
22 | Monster Summoning I | |
23 | Phantasmal Force | |
24 | Protection from Evil 10' Radius | |
25 | Protection from Normal Missiles | |
26 | Secret Page | Banshee |
27 | Sepia Snake Sigil | |
28 | Slow | Feste |
29 | Suggestion | JFR |
30 | Tongues | |
31 | Water Breathing | |
32 | Wind Wall | |