Shannow
A player character in Dem Bones.
Character
- Race: Male Desert Half-Orc
- Alignment: Chaotic Neutral
- Class: Ranger 6
A tall and rangy half-orc in a wide-brimmed hat and studded leather duster, a wandering mercenary and bountyhunter from the arid plains far South-East of Lake Hern. He was raised among orcs, and can be stoic and taciturn to the point of rudeness.
Abilities
Strength: 16 (+3)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 10 (0)
Wisdom: 12 (+1)
Charisma: 8 (-1)
- Fortitude (Con + 5 base): +8
- +4 against suffocation
- +4 against non-lethal damage from hot or cold environments
- +4 against hot weather
- Reflex (Dex + 5 base): +8
- Will (Wis + 2 base): +3
- Initiative (Dex + 4 feat): +7
- BAB: +6/+1
- Melee: +9/+4
- Ranged: +9/+4
- Grapple: +9/+4
- AC (10 + Dex + 4 armour): 17
- Flat-Footed: 14
- Touch: 13
- Max HP: 54
- Current: 54
- Non-lethal damage: 0
Feats
- Endurance (from class)
- Improved Initiative (level 6)
- Manyshot (from class)
- Power Attack (level 3)
- Rapid Shot (from class)
- Run (from race)
- Subduing Strike (level 1)
- Track (from class)
Skills
- Climb (Str + 7): +10
- Handle Animal (Cha + 4): +3
- +4 with animal companion
- Hide (Dex + 7): +10
- Jump (Str + 7): +10
- +4 with a running start
- Listen (Wis + 5): +6
- +2 with humans
- +4 with orcs
- Move Silently (Dex + 7): +10
- Search (Wis + 5): +6
- Spot (Wis + 5): +6
- +2 with humans
- +4 with orcs
- Survival (Wis + 7): +8
- +2 to find or follow tracks
- +2 with humans
- +4 with orcs
Languages
- Common
- Orc
Class abilities
- Animal Companion (wolf; HD +2, AC +2, STR/DEX +1, tricks +2, Link, Share Spells, Evasion)
- Combat Style (archery)
- Favored Enemy (orcs +4)
- Favored Enemy (humans +2)
- Improved Combat Style (archery)
- Spells (2 level 1 spells per day)
- Track
- Wild Empathy
Prepared Spells
Prepares spells at dusk.
- Alarm
- Entangle
Animal Companion
Shah, the wolf
- Size/Type: Medium Animal
- Hit Dice: 4d8+12 (30 hp)
- Initiative: +7
- Speed: 50 ft. (10 squares)
- Armor Class: 20 (10 + Dex + 4 natural + 3 armor), touch 13, flat-footed 17
- Base Attack/Grapple: +3/+5
- Attack: Bite +6 melee (1d6+2)
- Full Attack: Bite +6 melee (1d6+2)
- Space/Reach: 5 ft./5 ft.
- Special Attacks: Trip
- Special Qualities: Low-light vision, scent
- Saves: Fort +7, Ref +7, Will +2
- Abilities: Str 14, Dex 16, Con 16, Int 2, Wis 12, Cha 6
- Skills: Hide +3, Listen +3, Move Silently +6, Spot +3, Survival +1
- Feats: Improved Initiative, Track, Weapon Focus (bite)
Trip (Ex)
- A wolf that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
Skills
- Wolves have a +4 racial bonus on Survival checks when tracking by scent.
Tricks
- Attack, Defend, Down, Guard, Heel, Seek, Stay, Track
Equipment
- Masterwork studded leather barding (AC +3, max DEX +5, check penalty -0), 200gp
Racial abilities
- +4 Fortitude save to resist the effects of hot weather
- +2 Constitution, -2 Intelligence
- Lowlight vision
- Run
Equipment
- Hand of the Mage, 900gp
- Hat of Disguise, 1800gp
- Pearl of Power (1st level), 1000gp
- Ring of Feather Falling, 2200gp
- +1 Studded leather armor (AC +4, max DEX +5, check penalty -0), 1175gp
- Masterwork composite longbow, STR +3 (to hit +10/+5, damage 1d8+3 (+2/+4 vs. humans/orcs), range 110ft, crit x3), 610gp
- Masterwork greatsword (to hit +10/+5, damage 2d6+4 (+2/+4 vs. humans/orcs), crit 19-20 x2), 350gp
- Masterwork short sword (to hit +10/+5, damage 1d6+3 (+2/+4 vs. humans/orcs), crit 19-20 x2), 310gp
- Arrows x 16, 1gp
- Sleep Arrows x 20 (non-lethal damage), 1320gp
- Belt pouch, 1gp
- Antitoxin x 2, 100gp
- Chalk, 1cp
- Potion of Bull's Strength, 300gp
- Tindertwigs x 20, 20gp
- Wand of Cure Light Wounds, 750gp
- 10 gold pieces (mostly in smaller change)
- Backpack, 2gp
- Antitoxin x 10, 500gp
- Bedroll, 1sp
- Blanket, 5sp
- Fishhooks x 5, 5sp
- Flint and steel, 1gp
- Handaxe,
- Manacles (good lock), 95gp
- Rations x 2, 10sp
- Silk rope, 10gp
- Spade, 2gp
- Torch x 2, 1cp
- Waterskin, 1gp
- Whetstone, 2cp
- 1290 gold pieces