Geoph the Tall, Fighter, Player Nalyd
Revision as of 21:52, 10 March 2012 by 68.98.168.8 (talk)
Scale Mail
Pole Arm
61.5 of 70 spent.
Sidekick: Mutt.
PCs for the Wilderlands of High Fantasy campaign.
Player Characters
Geoph the Tall
- Description: Brown-skinned man, built like a brick wall and just as smart, with a five year old's common sense.
- Background:As a miner Geoph (you pronounce the 'p') worked tirelessly and caroused heartily. His best friend Mutt worked alongside him in the mines, and kept him on task. Things changed when kobolds invaded the mine and Geoph (you also pronounce the 'h') picked up a long-handled shovel and started killing them with Mutt guarding his back. He demanded a reward from the notoriously tight-fisted mine owner, who only paid out a copper a head. Insulted, Geoph (but you don't pronounce the 'o') quit and announced his intent by shoving the mine owner head-first into a mound of tailings. Mutt grabbed the owner's purse, and they ran out of the hills. They've outfitted themselves and are now on the outlook for adventure. Quickly. Before their money and welcome run out.
Characteristics
- Class: Fighter, Level: 1, Veteran
- XP:0 XP for Next Level: 1900
- Alignment: Chaotic
Attributes
- STR 16
- INT 6
- WIS 4
- DEX 14
- CON 18
- CHR 8
Combat Stats
- AC 5
- HP 11
- Move 90'
- Saving Throws:
- Aimed Magic Items 16
- Breath Weapons 17
- Death, Paralysis or Poison 14
- Petrifaction, Polymorph 15
- Spells for unlisted categories 17
Race and Class Abilities
Guard
Languages:Common
Gear & Treasure
- Encumbrance
- Armor Scale Mail
- Weapons Polearm
- Gear Backpack, bedroll, waterskin, 7 day's normal rations
- Coins:
- GP 8
- EP
- SP 5
- CP
- Treasure
Henchmen
Mutte
- Description: Short, thick, balding pale-skinned man. Anxious and wary.
- Background:
Characteristics
- Class, Level, & Title
- XP: XP for Next Level:
- Alignment:
Attributes
- STR
- INT
- WIS
- DEX
- CON
- CHR
Combat Stats
- AC
- HP
- Move
- Saving Throws:
- Death Ray or Poison
- Magic Wands
- Paralysis or Turn to Stone
- Dragon Breath
- Rod, Staff, or Spell
Race and Class Abilities
Languages:
Gear & Treasure
- Encumbrance
- Armor
- Weapons
- Gear
- Coins:
- GP
- EP
- SP
- CP
- Treasure