Leo-36
Background
Overview
A former loyalist who was cast out of the Imperium by the slander and calumny of his peers, Leo-36 has embraced the heretek lifestyle and revels in debauchery and the bloody press of melee combat.
Appearance
After extensive conversion, Leo is now more machine than man and resembles a steel-skinned humanoid with chiselled metallic features and fiberglassed hair. He garbs himself in a suit of archaic plate armor constructed from advanced materials (counting as light carapace) and wields a power axe of his own design which uses the power of his potentia coil to energize itself.
Personality
- Wealth:
- Extra Acquisition at +20, -3 WP
- Greed:
- +4 Corruption, -10 Commerce
- Perfection
- +5 Ag, -3 Per, -3 Fel
Desires and Goals
To return to the Lathes one day and show the ones who cast him out how much he appreciates them for starting him on the Path to Glory.
Enemies and Hatreds
History
Views
Profile
Character Name | Player Name | Race | Archetype | Party Role | Infamy | Wounds | Corruption | Experience |
---|---|---|---|---|---|---|---|---|
Leo-36 | Silent Wayfarer | Human | Heretek | Infiltrator/Melee | 22 | 17 | 5 | 6950/7000 |
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship |
---|---|---|---|---|---|---|---|---|
41 | 36 | 31 | 41 | 50 | 50 | 22 | 31 | 24 |
Skills
- Agility: Stealth
- Intelligence: Logic, Tech Use, Security
- Common Lores: Adeptus Mechanicus, Adeptus Astra Telepathica, Tech, War
- Forbidden Lores: Archeotech
- Languages: Low Gothic
- Scholastic Lores: Astromancy
- Weapon Skill: Parry
Talents
Tier One
- Cursed Heirloom
- Gain a piece of armor/weapon that will always stay with you.
- Die Hard:
- When suffering from blood loss, roll twice to avoid death.
- Enemy (Adeptus Mechanicus):
- Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.
- Cold Hearted:
- +1 Corruption, immune to seduction, gains +20 on opposed Charm tests.
- Mechadendrite Training (Utility):
- Including such varied types as Machine Spirit Interface, Manipulator, Medicae, Utility, Optical and countless others.
- Technical Knock:
- Can un-jam a weapon as a Half Action once per round.
- Total Recall:
- Nigh-perfect recall of any events or information learned. For extreme cases, an Intelligence Test may be called for.
- Weapon Training:
- Las, Power, Primary, Shock
Tier Two
- Armor-Monger:
- Any armor worn by the character gains +2 AP.
Tier Three
Traits
Traits
- Binary Chatter:
- Gain +10 to tasks that involve ordering or communicating with servitors
- Mechanicus Implants:
- All manner of Mechanicus-related augmentations
- Machine (4)
- Gain 4 points of AP that stack with armor but not Natural Armor. All the creature's AP count against Fire. Immune to mind-affecting psychic powers, vacuum, cold and breathing effects.
- Mechanicus Implants:
- All manner of Mechanicus-related augmentations
- The Quick and the Dead: A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.
- +2 to Initiative rolls.
- Unnatural Intelligence (+2):
- +2 to Intelligence Bonus, -10 to the difficulty of all Intelligence-based tests.
- Unnatural Strength (+4):
- +4 to Strength Bonus, -20 to the difficulty of all Strength-based tests.
Mutations
Equipment
Armour
- Light Carapace Armour:
- Locations (Arms, Body, Legs), AP 5, 15 kg, Rare
Weapons
Power Axe (Best) w/ Cursed Metal
Range | RoF | Dam | Pen | Mag | Reload | Special | Weight | Availability |
---|---|---|---|---|---|---|---|---|
Melee | N/A | 1d10+15 E | 7 | N/A | N/A | Power Field, Unbalanced | 8 kg | Extremely Rare |
Heirloom Shield (Best) w/Mono and Maglock upgrades
Range | RoF | Dam | Pen | Mag | Reload | Special | Weight | Availability |
---|---|---|---|---|---|---|---|---|
Melee | N/A | 1d10+7 I | 2 | N/A | N/A | Defensive | 3 kg | Very Rare |
Cybernetics
- Cerebral Implant (Good):
- Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests
- Luminen Capacitors (Good):
- May recharge drained objects with a Toughness test. Gain +10 to this test.
- Optical Mechadendrite:
- It grants a +10 bonus to all Perception-based tests and may also be used as a telescopic sight. The infra-red torch and sensors incorporated mean no penalties due to darkness and gains the user a +20 bonus to vision-based Perception Tests at night. Has Glow globe also.
- Synthmuscle (Best):
- Unnatural Strength (4)
Other Gear
- Combi-tool
- +10 to Tech-Use Tests
- Unholy unguents
- Dataslate
- Cameleoline Cloak
Alignment
- Khorne: 0
- Nurgle: 0
- Slaanesh: 0
- Tzeentch: 0
- Unaligned: 0
Experience
Experience (Total: 7000, Used: 6450)
- Stealth (200xp)
- Cursed Heirloom (250xp)