NWoD Fantasy:merits
General Merits
General merits expand the existing list of merits available in the core rulebook. The merits are listed and described below:
Name |
Effect |
Cost |
Allows the use of Arcane order merits and powers |
● |
|
Lower armor speed penalty by 3 and defense penalty by 1 |
●●● |
|
Don't forfeit attack action after blocking |
●● |
|
Disarm with brawl instead of weaponry |
●● |
|
You do not tire easily |
● |
|
+2 to stamina rolls for going unconscious |
●● |
|
Allows the use of an exotic weapon or shield |
●● |
|
Reduces reload action one step. Full>Instant>Move>Free |
●● |
|
No penalty for using reach weapons at close range |
●● |
|
Free attack on those entering your reach range |
●●●● |
|
Retain blocking ability when initiating a shield attack |
●●●● |
|
Allows the use of Martial order merits and powers |
● |
|
Enables additional actions while mounted |
●●● |
|
Automatic 2 damage on a successful charge |
●●●● |
|
Move before and after an attack action |
●● |
|
Use block with offhanded weapon instead of a shield |
●●●● |
|
+1 dice on all-out attacks |
●● |
|
+2 on all grappling checks |
●● |
|
+2 dice on weapon and armor attacks |
●● |
|
9 again on weapon and armor attacks |
●●● |
|
+1 ranged damage when firing at short range |
●●●● |
|
Range on bows, crossbows, or throwing increased by 1.5x |
●● |
|
Lower target's cover by 1 step |
●● |
|
Split your move over a ranged attack action |
●● |
|
Move at x2 speed as a single action |
●●●● |
|
+1 defense when fighting with two weapons |
●●● |
|
Chosen weapon type gains +1 bonus damage |
●●● |