CE-Niberlung
Nibelung Nibelung are a specific race of Nomes from Tarnland. They mostly live underground, and specialize in mining and smithing.
Standard Racial Traits
- Ability Score Racial Traits: Nibelungs are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom or Intelligence., and –2 Charisma
- Size: Small: Nibelung are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat
- Type: Nibelungs are humanoids with the dwarf subtype.
- Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
- Languages: Nibelungs begin play speaking Common and Nibelung. Nibelungs with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages.
- Runesmith: Nibelung receive a +2 racial bonus on Runecraft checks.
Defense Racial Traits
- Hardy: Nibelungs gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
- Stability: Nibelungs gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Feat and Skill Racial Traits
- Greed: Nibelungs gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
- Stonecunning: Nibelungs gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Senses Racial Traits
- Darkvision: Nibelungs can see perfectly in the dark up to 60 feet.
Offense Racial Traits
- Weapon Familiarity: Nibelungs are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “Nibelung” in its name as a martial weapon.