TAND:LisetteNew

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Lisette Tremlett

Profile

Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
53 38 35 40 40 52 31 46 60
  • Career Path: Rogue Trader
  • Movement: 4/8/12/24
  • Wounds: 16/16
  • Corruption Points: 0
  • Insanity Points: 0
  • Fate Points: 4
  • Role on ship: Lord-Captain
  • Armor: 7, All

Aptitudes:

Skills

  • Awareness: 31
  • Charm +30: 90
  • Command +30: 90
  • Commerce +10: 72
  • Common Lore: 52
  • Common Lore (Imperium): 52
  • Common Lore (Koronus Expanse): 52
  • Common Lore (Rogue Trader): 52
  • Common Lore (War) +20: 72
  • Deceive: 60
  • Dodge: 40
  • Forbidden Lore (Pirates): 52
  • Forbidden Lore (Xenos): 52
  • Inquiry: 60
  • Interrogation: 46
  • Intimidate: 45/60 (Str/Fel)
  • Linguistics (Battlefleet War Cant): 52
  • Linguistics (Eldar): 52
  • Linguistics (High Gothic): 52
  • Linguistics (Low Gothic): 52
  • Linguistics (Rogue Trader): 52
  • Linguistics (Trader's Cant): 52
  • Linguistics (Tremlett Dynasty Secret): 52
  • Logic: 52
  • Navigate (Stellar): 52
  • Operate (Voidship): 40
  • Parry +10: 73
  • Scholastic Lore (Astromancy): 52
  • Scholastic Lore (Imperial Warrants): 52
  • Scholastic Lore (Tactica Imperalis): 52
  • Scrutiny: 31
  • Trade (Explorator): 52
  • Trade (Voidfarer): 52

Talents

  • Air of Authority - Can affect 100*Fellowship Bonus targets per Command Test
  • Ambidextrous - Does not suffer off-hand penalty, reduces two-weapon penalty to -10.
  • Catfall - Reduces the distance of falls by Agility Bonus meters and gain +20 Acrobatics to reduce fall damage.
  • Dark Soul - When making malignancy test, take half the usual penalty.
  • Double Team - Gain extra +10 for Ganging Up, or +20 if both have Double Team.
  • Enemy (House Mortifer) - -10 to Fellowship Tests with House Mortifer.
  • Exotic Weapon Proficiency (Magnetohydrodynamic Beam Cannon) - Can use the MHDBC.
  • Foresight - Spend ten minutes analyzing problem to gain +10 to next Int-based test.
  • Iron Discipline - If Lisette is in sight/vox range, followers can re-roll Fear and Pinning, and Lisette gains +10 Command on Boarding Actions.
  • Into the Jaws of Hell - If Lisette is in sight, followers are immune to Fear and Pinning. Lisette's flagship gains +5 Morale.
  • Jaded - Non-warp based events do not cause Insanity or Fear tests. Terrors of the Warp stil do.
  • Nerves of Steel - Reroll tests for pinning, +10 to resist Intimidation.
  • Peer (Adeptus Mechanicus) - +10 to Fellowship Tests with the Adeptus Mechanicus.
  • Peer (Ecclesiarchy) - +10 to Fellowship Tests with the Adeptus Ministorum.
  • Peer (Imperial Navy) - +10 to Fellowship Tests with the Imperial Navy.
  • Quick Draw - Can draw single Basic, Pistol or one-handed Melee weapon as a free action.
  • Renowned Warrant - +10 to Interaction Tests with those who understand the importance of the Tremlett Warrant.
  • Resistance (Fear) - +10 to tests to resist Fear.
  • Two Weapon Wielder (Melee) - Allows two attacks as single Half-Action.
  • Unshakeable Faith - Reroll failed Fear tests.

Traits

  • Cautionary Tales - Lisette suffers -10 on Willpower tests to resist the temptations of Xenos and their artifice.
  • Exceptional Leader - As a free action once per round, Lisette may grant an ally that she can see and who can hear her +10% to any one test.
  • High Officer on Deck - Lisette gains a +10 bonus to Command while on starships.
  • Ship-Bound Fighter - Lisette suffers a –2 penalty to Initiative Tests and doubles the Ballistic Skill penalty for firing weapons at Long Range or greater while on a planet outside of tunnels/cramped areas.
  • Spy Network - Lisette gains a free re-roll on all Investigation tests.
  • Void Accustomed - Lisette is immune to space travel sickness and does not treat low- or zero-g environments as difficult terrain.

Equipment

Armour

  • Light Power Armour (All, 7) (Worn)
  • Best-Quality Enforcer Light Carapace (All, 6) (Stashed)
  • Best-Quality Conversion Field (ITS p131, rating 50) (Worn)

Weapons

  • Bolt Pistol (x2) - Pistol; Range 30, S/2/-, 1d10+5 X, Pen 4, Clip 8, Rld Full, Tearing
  • Laspistol (x2) - Pistol; Range 30, S/-/-, 1d10+2 E, Pen 0, Clip 30, Rld Full, Reliable
  • Best-Quality Magnetohydrodynamic Beam Cannon Basic; 400m. S/–/–, 1d10+7 I, Pen 4, Clip 20, Reload 2 Full; Accurate, Continuous Beam, Never Jams, 5kg
    • Continuous Beam - Grants the user two extra degrees of success on a successful hit. (Reduces chance to be dodged.)
  • Power Sword (x2) - Range Melee, 1d10+9 E, Pen 5, Power Field, Balanced

Cybernetics

  • None

Gear

  • Micro-bead
  • Good-Craftsmanship void-suit
  • Set of Noble clothing
  • Imperial Navy Medals
  • Calculance Array

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