MHR: Annihilation/Ronan
This is Ronan as appearing in the Annihilation event run by InsertName.
Changing/Combat Stats
- Current PP:1
- Current Stress:
- Physical:
- Mental:
- Emotional:
- Current Trauma:
- XP: 0
Affiliations
Solo d10, Buddy d8, Team d6
Distinctions
- Kree Supremacist
- Wandering Exile
- You Stand Accused!
Power Sets
Kree Accuser
- Powers
- Enhanced Reflexes d8
- Invisibility d8
- Superhuman Stamina d10
- Superhuman Durability d10
- Godlike Strength d12
- SFX
- Immunity. Spend 1 PP to ignore stress, trauma, and complications from heat, cold, radiation, pressure, or vacuum.
- Judgment. Step up or double a Crime Master asset or resource for an action. If the roll fails, move the asset or resource to the doom pool at its normal value.
- Second Wind. Before you make an action including a Renegade Accuser power, you may move your physical stress die to the doom pool and step up the Renegade Accuser power for this action.
- Limits
- Cybernetically Enhanced Armor. Shutdown Invisibility and step back Godlike Strength to gain a PP. Take an action vs. the doom pool to recover.
- Kree Patriot. Step up emotional stress inflicted from the Kree government or populace to gain 1 PP.
Universal Weapon
- Powers
- Cosmic Master d10
- Energy Blast d10
- Supersonic Flight d10
- Transmutation d10
- Weapon d10
- SFX:
- Absorption. On a successful reaction against an energy-based attack action, convert your opponent’s effect die into a Universal Weapon stunt or step up a Universal Weapon power until used in an action. If your opponent’s action succeeds, spend 1 PP to use this SFX.
- Area Attack. Against multiple targets, for each additional target add a d6 and keep an additional effect die.
- Multipower. Add more than one Universal Weapon power die to your pool. Step back each Universal Weapon power die in your pool once for each die beyond the first.
- Universal Forces. When including Cosmic Mastery in a roll to create assets or complications, remove the second highest rolling die and step up your effect die.
- Unleashed. Step up or double any Universal Weapon power for one action. If the action fails, add a die to doom pool equal to the normal rating of that power die.
- Limit
- Gear. Shutdown Universal Weapon to gain 1 PP. Take an action vs. the doom pool to recover Universal Weapon.
Specialties
- Combat Expert d8
- Cosmic Expert d8
- Crime Master d10
- Menace Master d10
Milestones
Kree Weapon
- 1 XP when you threaten a criminal with the Universal Weapon.
- 3 XP when you use Universal Weapon to create a stunt.
- 10 XP when you either set aside the Universal Weapon to resign as Supreme Accuser, or take on a Kree ally as an apprentice so that they might wield the Universal Weapon in the future.
Supreme Accuser
- 1 XP when you condescend to or threaten an enemy of the Kree Empire.
- 3 XP when you create an asset so that an enemy can be brought to Kree justice.
- 10 XP when you publically execute an alien whose death will cause the Kree to become embroiled in a galactic war, or declare Kree law as unjust, set down your mantle as Supreme Accuser, and adopt the name Ronan the Free.
Personal Information
- Real Name: Nick the Nevermet
- Whatever else you want to mention!