Yagura:SRD:Gnomes (Race)
RACE Background
Intro blurb, to get a sense of who they are as a people
Characteristic Looks as Heading
What they look like, how that relates to who they are.
Characteristic Mindset as Heading
How they think, worship, and what they value.
Characteristics of Society as Heading
How they make their way in the world, how their society is structured.
Characteristic Relations as Heading
How they view other races. Subsection describing opinions about each of the other races
RACE Names
How they get their names Subsection with examples for male, female.
RACE Traits
- –2 Strength, +2 Constitution.
- Humanoid (Gnome)
- Small: As a Small creature, you gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, a –4 size penalty on special attack (bull rushes, grapples, overruns, and trips) checks, and a +4 size bonus on Hide checks, but you use small weapons and armor, and your lifting and carrying limits are three-quarters of those of a Medium character.
- Gnome base land speed is 20 feet.
- Low-Light Vision: A rock gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
- Weapon Familiarity: Rock gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
- +2 racial bonus on saving throws against illusions.
- Add +1 to the Difficulty Class for all saving throws against illusion spells cast by rock gnomes. This adjustment stacks with those from similar effects.
- +1 racial bonus on attack rolls against kobolds and goblinoids.
- +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
- +2 racial bonus on Listen checks.
- +2 racial bonus on Craft (alchemy) checks.
- Automatic Languages: Common and Gnome.
- Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a rock gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to rock gnomes. See the speak with animals spell description.
- Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A rock gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + rock gnome’s Cha modifier + spell level.
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
20 years | +2d6 | +4d6 | +6d6 |
Middle Age | Old | Venerable | Max Age Modifer |
---|---|---|---|
60 years | 110 years | 150 years | 5 |
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 3’ 0” | +2d4 | 40 lb. | × (1) lb. |
Female | 2’ 10” | +2d4 | 35 lb. | × (1) lb. |