NYSRPG:Rascunho150103
Esta página servirá para catalogar perícias de alguns sistemas (D&D, Gurps, etc) e dividí-las entre os quatro campos de ação, a fim de facilitar a escolha das perícias do NYSMini e, eventualmente, do NYSRPG.
Exalted(Storyteller) - Second Edition
- Combate
- Archery, Martial Arts, Melee, Thrown, War, Resistance*, Athletics*, Dodge*
- Aventura
- Resistance*, Survival, Athletics*, Awareness, Dodge*, Larceny, Stealth, Ride, Sail
- Social
- Integrity, Performance, Presence, Bureaucracy*, Linguistics*, Socialize
- Intelectual
- Craft, Investigation, Lore, Medicine, Occult, Bureaucracy*, Linguistics*
Gurps Lite - Fourth Edition
- Combate
- Acrobatics*, Brawling, Karate, Melee Weapon(Fencing, Flail, Impact, Pole, Swords), Missile Weapons(Bow, Blowpipe, Crossbow), Shield, Tactics, Throwing/Thrown Weapon
- Aventura
- Acrobatics*, Area knowledge, Camouflage, Climbing, Disguise, Crewman, Escape, Hiking, Holdout, Jumping, Lockpicking, Naturalist, Navigation, Observation, Riding, Pickpocket, Search, Shadowing, Smuggling, Stealth, Survival, Swimming, Tracking, Traps
- Social
- Acting, Carousing, Influence(Diplomacy, Fast-talk, Intimidation, Savoir-Faire, Sex Appeal, Streetwise), Interrogation, Leadership, Merchant, Public Speaking
- Intelectual
- Armoury, Criminology, Diagnosis, First Aid, Forgery, Gambling, Humanities, Law, Mathematics, Natural Sciences, Occultism, Physician, Research, Social Sciences, Writing
- ???
- Animal handling, Explosives, Scrounging
D&D - Fifth Edition
- Combate
- Strength*(Melee Weapons, Thrown), Dexterity*(Ranged Weapons, Rapier, Initiative), Constitution*(HP).
- Aventura
- Athletics, Strength*(Lifting, Carrying, Size), Acrobatics, Sleight of Hand, Stealth, Dexterity*(Lockpick, Trap), Constitution*(March, Survive without food or water), Perception, Survival.
- Social
- Insight, Deception, Intimidation, Performance, Persuasion.
- Intelectual
- Arcana, History, Investigation, Nature, Religion, Medicine.
- ???
- Animal handling.