TOTE:Hatakee
Character Creation
(all Totems start at 1)
Child Packages
All children receive:
Fire-making +1 (Survive), Direction-sense +1 (Guide), Forest-lands +1 (Journey), Knives +1 (Strike)
Choose one of the following:
Patient Watcher - Stag +1, Bear +1, Hawk +1, Owl +1, Useful Plants +1 (Know)
Eager Explorer - Wolf +1, Bear +1, Bison +1, Hawk +1, Forest Creatures +1 (Hunt)
Muddy Feet - Coyote +1, Stag +1, Turtle +1, Owl +1, Language: Andinoc +1 (Know)
Background Packages
Artisan
Coyote +2, Bear +2, Hawk +2, Owl +2
- (any one of the following: Bonecarving, Clothing, Flintknapping, Longhouses, Pottery, Weaving) +2 (Craft)
- Trading +1 (Bargain)
- Appraisals +1 (Persuade)
- Knives +1 (Strike)
Fisher
Coyote +2, Bear +2, Hawk +2, Turtle +2
- Canoes +1 (Craft)
- Search +1 (Move)
- Traps +1 (Sneak)
- Nets +2 (Strike) or Spears +2 (Strike)
Gatherer
Coyote +2, Stag +2, Hawk +2, Owl +2
- Search +2 (Move)
- Forest Ways +1 (Journey)
- Medicine +1 (Survive)
- Clubs +1 (Strike)
Hunter
Wolf +2, Stag +2, Hawk +2, Owl +2
- Hunting Lodges +1 (Craft)
- Concealment +1 (Sneak)
- Tracking +1 (Guide)
- Bows +2 (Shoot) or Slings +2 (Shoot)
Keeper of the Dead
Coyote +2, Stag +2, Turtle +2, Owl +2
- Pottery +1 (Craft)
- Effigy Locations +1 (Know)
- Clubs +1 (Strike)
- Special Ability: Ancestor Effigy Magic
Shaman of the Hunt
Wolf +2, Bear +2, Hawk +2, Owl +2
- Magic Lodges +1 (Craft)
- Tracking +1 (Guide)
- Magic Lores +1 (Know)
- Special Ability: Woodland Magic
Trader
Wolf +2, Stag +2, Hawk +2, Turtle +2
- Appraisals +1 (Persuade)
- (Any Language) +1 (Know)
- Trading +2 (Bargain)
- Knives +1 (Strike)
Special Abilities
Ancestor Effigy Magic - You know the rites, traditions and skills associated with the Keeping of the Dead. When you must travel, you take some of the most ancient and wise ancestors with you. Once per scene, you may consult with the ancestors... declare a specialization in any skill in the Turtle row; for the remainder of the scene you are treated as having a +2 to that specialization (this bonus cannot exceed the normal maximum of +5 for a specialization).
Woodland Magic - You are a shaman of the hunt, well versed in the ways of the forest. Once per scene you may reroll the Paragon die, if you are in a wooded environment and making a relevant skill test. Tests in combat do count as relevant for the purposes of this ability.