TOTE:Travels
Determine the Path
Using the appropriate map(s), determine the total number of days travelled. Any amount of time spent in a special terrain affects at least one travel segment. For example, if the travel measures a distance of 5 days but one day's length crosses into Mountain-lands then that day's length takes three days to travel, so the total travel time is 7 days.
The Threshold for the extended test needed for a Travel is equal to the number of days travelled plus the number of heroes.
Prepare for the Journey
Each hero makes a test of either Craft, Know or Guide in order to make Preparations. Your initial Preparations are equal to your Wolf Totem value, +1 for each success on the roll (including Bonuses).
Strike Out
Starting with the hero with the highest Preparation value, a hero nominates a skill in the Wolf column and makes a T12 test. If you fail the test, you may spend Preparations to increase your result until you succeed. You may also invoke the appropriate Totems (if available) in order to succeed.
If you succeed, increase the Count by one, +1 for each Bonus rolled.
If you fail, then each hero must either: Reduce their Resolve by 1; Increase their Danger by 1; or mark a Totem.
Then the next hero has to use another skill in the Wolf column with the above rules. Once all four skills have been used, then any skill in the Wolf column may be selected, as long as its not the one most recently used.