ScariksGPC NPCs
Saxons
Ceorl
- SIZ 13, DEX 8, STR 13, CON 12, APP 11; Move 3; Armor 1 +shield;
- Unconscious 6; Major Wound 12; Knockdown 10;
- Hit Points 25; Healing Rate 2; Damage 4d6.
- Combat Skills: Spear 10, Dagger 6
- Traits: Valorous 12.
- Glory Awarded: 10
- Ransom: None
Heorthgeneat
- SIZ 16, DEX 8, STR 14, CON 14, APP 11; Move 3; Armor 6 + shield;
- Unconscious 8; Major Wound 14; Knockdown 16;
- Hit Points 30; Damage 5d6.
- Combat Skills: Axe 14 (reduce shield by 1d6)
- Traits: Valorous 15.
- Glory Awarded: 35
- Ransom 6L
Mounted Heorthgeneat
- SIZ 17, DEX 8, STR 16, CON 14, APP 11; Move 2; Armor 10 + shield;
- Unconscious 8; Major Wound 14; Knockdown 14;
- Hit Points 31; Damage 6d6;
- Combat Skills: Axe 19, Spear 15
- Traits: Valorous 16
- Horse: Poor charger (5d6)
- Glory Awarded: 50
- Ransom: 12L
Berserker
- SIZ 17, DEX 13, STR 17, CON 18, APP 6; Move 3; Armor 10;
- Unconscious 9; Major Wound 18; Knockdown 17;
- Hit Points 35; Damage 7d6.
- Combat Skills: Great Axe 19 (8d6+axe), Javelin 20.
- Traits: Generous 16, Valorous 22, Proud 16, Worldly 16, Reckless 16, Indulgent 16.
- Passions: Love (Wotan) 20, Hate (Britons) 20
- Glory Awarded: 75
- Ransom: None
Chieftain
- SIZ 17, DEX 10, STR 14, CON 14, APP 12; Move 2; Armor 10 + shield;
- Unconscious 8; Major Wound 14; Knockdown 17;
- Hit Points 31; Damage 6d6.
- Combat Skills: Axe 21, Javelin 17, Spear 20; Battle 15.
- Skills: Awareness 15, Boating 18, Swimming 12.
- Traits: Generous 16, Valorous 17, Proud 16, Worldly 16, Reckless 16, Indulgent 16.
- Passions: Honor 15, Hate (Britons) 16
Knights
YOUNG KNIGHT
- SIZ 14, DEX 11, STR 11, CON 14, APP 11; Move 2; Armor 10 +
shield; Unconscious 7; Major Wound 14; Knockdown 14; Hit Points 28; Healing Rate 3; Damage 4d6; Glory 1,200.
- Combat Skills: Dagger 5, Lance 13, Spear 6, Sword 15; Battle 10,
Horsemanship 10.
- Skills: Awareness 10, Courtesy 5, First Aid 10, Heraldry 5, Hunting
5, Tourney 10.
- Traits: Valorous 13.
- Passions: Loyalty (lord) 15.
- Horse: Poor Charger (5d6).
AVERAGE KNIGHT
- SIZ 14, DEX 11, STR 14, CON 14, APP 11; Move 3; Armor 10 +
shield; Unconscious 7; Major Wound 14; Knockdown 14; Hit Points 28; Healing Rate 3; Damage 5d6; Glory 1,800.
- Combat Skills: Dagger 10, Lance 15, Spear 10, Sword 19; Battle 15,
Horsemanship 15.
- Skills: Awareness 10, Courtesy 10, First Aid 10, Heraldry 10,
Hunting 10, Tourney 10.
- Traits: Valorous 1d6+13.
- Passions: Loyalty (lord) 15.
- Horse: Poor Charger (5d6).
OLD KNIGHT SIZ 11, DEX 8, STR 11, CON 11, APP 8; Move 2; Armor 10 + shield; Unconscious 5; Major Wound 11; Knockdown 11; Hit Points 22; Healing Rate 2; Damage 4d6; Glory 2,500. Combat Skills: Dagger 10, Lance 18, Spear 10, Sword 20; Battle 18, Horsemanship 18. Skills: Awareness 15, Courtesy 15, First Aid 15, Heraldry 15, Hunting 15, Tourney 15. Traits: Valorous 1d6+12. Passions: Loyalty (lord) 15. Horse: Poor Charger (5d6).
NOTABLE KNIGHT
- SIZ 15, DEX 11, STR 14, CON 15, APP 11; Move 3; Armor 10 +
shield; Unconscious 8; Major Wound 15; Knockdown 15; Hit Points 30; Healing Rate 3; Damage 5d6; Glory 3,000.
- Combat Skills: Dagger 10, Lance 16, Spear 10, Sword 21; Battle 16,
Horsemanship 16.
- Skills: Awareness 12, Courtesy 10, First Aid 10, Heraldry 10,
Hunting 10, Tourney 10.
- Traits: Valorous 15.
- Passions: One or more at 16.
- Horse: Charger (6d6).