Worlds in Peril the Leavening:Caliber
Codename: Caliber
Real Name: Ruger Harding
Nemesis: Obviously there is Augustus Gold, the director of Foray Inc. He has direct links to former Vice President Herb Stabbenar, who still has a lot of political power and connections. Generally, Gold stays out of the day to day operations of Foray, Inc., leaving it to his second in command, Roth Payne, a former Special Forces commando who has plenty of alien tech support as well.
Uniform: When expecting a fight, Caliber dresses the part of a mercenary: khaki cargo pants, olive t-shirt with extra pockets on the sleeves and front, and a tan colored, well-stocked weapon harness (also with lots of pockets!).
Attributes and Bonds
Maneuver | +1 |
Investigate | -1 |
Protect | +1 |
Influence | 0 |
Smash | +2 |
Bonds | 5 + team mates |
---|---|
City | 1 |
Law Enforcement | 0 |
Valerie Dahl (ex-girlfriend who was part of ill-fated security team, now known as superhuman codename:Exit) | 1 |
Shelly Ferdinand (daughter who barely knows he exists) | 2 |
The Cable Company (A bar where mercs hang out looking for work) | 1 |
Phenom The Girl with the Monkey | 1 |
White Veil Ghost Woman (with guns!) | 1 |
Powers: Alien Nanite Cybernetics
Vulnerable to psychic feedback/takeover
Simple (+1):
- Stronger, faster and tougher than a normal human
- Acquire a target and fire away with really big gun
Difficult (+1):
- Create a new firearm if given proper base materials (i.e. metal, potassium nitrate, sulfur, etc.)
- Use nanites to heal own body
Borderline:
- Control nanites in other superhumans and alien warriors
Possible:
- Locate other nanites in use around the world
Impossible:
- Control any nanite mass more than double his own size
Origin : What I Carry
- The thing that I’ve got that everybody else wants is...the alien nanite cybernetics I control.
- To the best of my knowledge, the people that want it are...Foray Corporation and its allies in the U.S. government, plus some aliens probably.
Drive: Keep the Past At Bay
Book available to open when: Elements of his past or backstory begin rearing their ugly head and disrupting his life for the worse.
But He Deserved It: Whenever another character is trying to talk or be civil with someone and you interrupt them with an attack, take +1 forward. Move available to open when: His love of violence and drive to fight makes an enemy of a friend.
Checkered Past: When he encounters an enemy for the first time, he may detail the last time he saw them and the grudge between him. If he does, roll +Influence. On a 10+, choose one and say how he knows what he knows. On a 7-9, choose one, and the EIC chooses one for them as well. The EIC will ask him how they know what they know.
- He remembers a weakness or Advantage they have.
- He remembers the way or method they usually fight.
- He remembers what they care about or their motivation.
Move available to open when: Part of his everyday routine changes to looking for trouble, picking or fighting for fights.
Story: Ruger Harding was a mercenary for a “security consulting” firm called Foray International. He and the rest of his team, known as the Wild Bunch, were sent on a suicide mission to confront the aliens on their crash-landed vessel in Marrakesh. As they were being slaughtered by the strange alien technology, Ruger discovered he could mentally control the microscopic nanotech robots the aliens were using. Using them to create cybernetic enhancements and a really big gun, Ruger was barely able to escape the craft. Now, he’s trying to piece together everything that has happened and try to put his past behind him.