Konrad
Konrad
A character in the Morgansfort campaign.
- Human, Male
- XP: 925/2500
Attributes
- STR 5 (-2)
- INT 12 (0)
- WIS 8 (-1)
- DEX 12 (0)
- CON 14 (+1)
- CHA 13 (+1)
Languages
- Common
Racial Abilities
- 10% xp
Class Abilities
- Cast Spells, No Armor
Combat
- HP: 5
- AC: 11
- Attack Bonus: +1 (-1 w/ STR, 0 w/ DEX)
- Move: 40'
- Saving Throws:
- Death/Poison: 13/12 (+1 vs Poison from CON)
- Wands: 14
- Paralysis/Stone: 13
- Dragon Breath: 16
- Spells: 15 (16 vs Charm)
- Equipment: 32/35
- Armor: None
- Weapons: Walking Staff (1 lb 1d4)
- Gear:
- Backpack (0.1 lb holds 40lbs)
- Hooded Lantern (1 lb)
- 4 Oil (4 lb)
- Rations, Dry (14 lb)
- Clothing (1 lb)
- Tinderbox (1 lb)
- 3 Holy Water (0.3 lb)
- 50ft Silk Rope (2 lb)
- Scroll case (.5 lb)
- 3 Glass bottle (0.3 lb)
- 6 torches (1 lb)
- Waterskin (2 lb)
- Miscellaneous Magic: Spellbook (1 lb)
- Treasure: 45gp 8sp (4)
Spells
- First Level. 1 per day.
- Read Magic
- Floating Disc (Range 0, Duration: 5 turns +1/level)
- Detect Magic (Range 60', Duration: 2 turns)
- Motivation: Konrad found himself ejected from his training when his father spent lost the entire family fortune on a gamble. Having no skills and no way to pay for more training, he found himself doing the only thing left to try to make a buck: he started adventuring.