WarpSystem:AugmentationTables
Basic Cyber
Cybernetetic Eye | ||
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OP | 1 | Removable, obvious cybernetic eye. DC 6. Does nothing on its own, but is required for any of the following augmentations: |
HL | 1D6 | |
Surgery | MA |
Naturalistic Lens | ||
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OP | 1 | Gives the eye a perception DV of 28. |
HL | 0 |
Zoom | ||
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OP | 1 | Gives +1 bonus to visual perception AVs. For every 5x zoom up to 50x, add 1 OP. |
HL | 1 |
Heads Up Display | ||
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OP | 1 | Acts as an Output. |
HL | 1 |
Polarization | ||
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OP | 1 | Character is immune to Glare. In only one eye, Glare causes the character to have No Depth Perception instead. |
HL | 0 |
Low Light Vision | ||
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OP | 2 | Character can see in near total darkness. |
HL | 2 |
Thermal Vision | ||
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OP | 2 | Character sees heat rather than light. This can be be switched on and off for 1 OP. |
HL | 1D6 |
Magnification | ||
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OP | 3 | Character can see to a cellular level. Add 2 OP and 1 HL cost for mollecular. |
HL | 2 |
UV Vision | ||
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OP | 2 | Character can see in the UV spectrum. Range 30m without a UV light source. |
HL | 1 |
UV Beam | ||
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OP | 1 | Eye beams out a UV light. |
HL | 1 |
Recorder | ||
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OP | 2 | Visual data can be recorded to a Memory Chip at 4 minutes per one of sense data. |
HL | 1 |