Okramaut
Revision as of 10:28, 26 May 2017 by Dark Lord of the Sith (talk | contribs)
It is big, strong, and hungry. It is the Okramaut!
Concept: Gigantic Monster Origin: Hitler's labs
Ability: 2 per rank
Defense: 1 per rnak
Skill: 1 per 2 ranks
Advantage: 1 per rank
Power: (base + extras - flaws) x rank + flat modifiers
Abilities
- Strength 10
- Stamina 10
- Agility 0
- Dexterity 0
- Fighting 4
- Intelligence -1
- Awareness 2
- Presence 0
Total: 25 (50pts)
Defenses
- Dodge 0 (0 Agi)
- Fortitude 10 (10 Stamina)
- Parry 4 (4 Fighting)
- Toughness 10 (10 Stamina)
- Will 2 (2 Awareness)
Initiative: 0
Skills
- Acrobatics 4
- Athletics 6
- Close Combat (Claws) 4
- Close Combat (Bite) 4
- Close Combat (Tail Strike) 4
- Intimidation 6
Total: 28 (14pts)
Skills
- Diehard - Automatically stabilize
- Fast Grab - Can grab opponents on successful claw attack
- Fearless - Immune to fear
- Hide in Plain Sight - Can hide without needing cover
- Improved Grab - Only need 1 claw to grab
- Improved Hold - Opponents at -5 to escape from being held
- Move By Action - Can move, action, move
Total: 7 (7pts)