Mort Dakkar, Ogryn
Characteristics
Base Mod Eq Ttl CB ==Advances==
Weapon Skill 43 -- -- 43 04 [ ][ ][ ][ ] Wounds [http://www.coyotecode.net/roll/lookup.php?rollid=172228] 27
Ballistic Skill 20 -- -- 20 02 [ ][ ][ ][ ] Fate 2
Strength 50 -- -- 50 05 [ ][ ][ ][ ]
Toughness 40 -- -- 40 04 [ ][ ][ ][ ] Insanity 0
Agility 20 -- -- 20 02 [ ][ ][ ][ ] Corruption 0
Intelligence 20 -- -- 20 02 [ ][ ][ ][ ] Carry Lift Push
Perception 35 -- -- 35 03 [ ][ ][ ][ ] 67kg 134kg 268kg
Willpower 30 -- -- 30 03 [ ][ ][ ][ ] Walk Full Charge Run
Fellowship 20 -- -- 20 02 [ ][ ][ ][ ] 2 4 6 12
Skills
+00+10+20+30
(AGI,GEN)Acrobatics [ ][ ][ ][ ]
(STR,GEN)Athletics [ ][ ][ ][ ]
(PER,FLD)Awareness [ ][ ][ ][ ]
(FEL,SOC)Charm [ ][ ][ ][ ]
(FEL,LDR)Command [ ][ ][ ][ ]
(INT,KNW)Commerce [ ][ ][ ][ ]
(FEL,SOC)Deceive [ ][ ][ ][ ]
(AGI,DEF)Dodge [ ][ ][ ][ ]
(FEL,SOC)Inquiry [ ][ ][ ][ ]
(WIL,SOC)Interrogation [ ][ ][ ][ ]
(STR,SOC)Intimidate [ ][ ][ ][ ]
(INT,GEN)Linguistics*
- High Gothic [X][ ][ ][ ]
- Low Gothic [X][ ][ ][ ]
(INT,KNW)Logic [ ][ ][ ][ ]
(INT,KNW)Lore, Common*
- Imperial Guard [X][ ][ ][ ]
- Imperium [X][ ][ ][ ]
- War [X][ ][ ][ ]
(INT,KNW)Lore, Forbidden*
(INT,KNW)Lore, Scholastic*
- Tactica Imperialis [X][ ][ ][ ]
(INT,FLD)Medicae [ ][ ][ ][ ]
(INT,FLD)Navigate*
- Surface [X][ ][ ][ ]
(AGI,FLD)Operate*
(W S,DEF)Parry [ ][ ][ ][ ]
(PER,PSY)Psyniscience [ ][ ][ ][ ]
(PER,GEN)Scrutiny [ ][ ][ ][ ]
(INT,TCH)Security [X][ ][ ][ ]
(AGI,FLD)Sleight of Hand [ ][ ][ ][ ]
(AGI,FLD)Stealth [X][ ][ ][ ]
(PER,FLD)Survival [X][ ][ ][ ]
(INT,TCH)Tech-Use [X][ ][ ][ ]
(INT,GEN)Trade*
- Technomat [X][ ][ ][ ]
Talents
Berserk Charge
Blind Fighting
Deadeye Shot
Die Hard
Fierce Loyalty
Resistance: Fear
Sprint
Technical Knock
Unshakeable Faith
Weapon Training(Heavy, Solid Projectile)
Traits
Auto-Stabilised
But It Dark in Dere!
Clumsy
Size (Hulking)
Sturdy
Unnatural Characteristic (Strength +2, Unnatural Toughness +2)
Special
Infiltrator: may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic
Sapper: +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure
Condemned: –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation
Aptitudes
Ballistic Skill
Weapon Skill
Strength
Toughness
Willpower
Defence
Offence
Wargear
Specialist Kit
1 Ripper Gun (Targeter)
5 Frag Grenades
Standard Kit
1 Las Carbine(Main Weapon), 4 charge packs
1 Lascutter
2 Frag Grenades
2 Smoke Grenades
1 Knife
1 Flak Vest & Helmet
1 Uniform
1 Poor Weather Gear
1 Rucksack
1 Basic Toolkit
1 Mess Kit & Water Canteen
1 Sleep Bag & Blanket
1 Lamp Pack
1 Grooming Kit
1 Cognomen Tags
1 Uplifting Infantry Primer
2 Weeks' Rations
1 Demolition Charge
1 Grapnel & Line
1 Filtration Plugs
Notes & Logs
Advances
300 Fierce Loyalty