Voyages Of The Blue Rosie
Contents
Premise
You are mercenary, but good-intentioned, privateers going on many adventures to achieve your goals.
Characters
Players // Characters:
1) ajdynon // Arvini Hagin-Jala
2) Alvyn //
3) Shawn_Hagen // Pira
4) Snumpus // Zeva
5)
Player Characters' Bonds and Relationships
Arvini's Bonds and Relationships: ??
Pira's Bonds and Relationships:
-Bond: I am loyal to my crew and they can trust me to have their back (2)
-Bond: Fera laughed when I professed my feelings, but I can’t help but love her (2)
-Relationship: Captain Demetrius of the Bone Sword (1) I will see him and his ship destroyed
-Relationship: Fera of Knight of Aldis (1) I will convince her to see me as an adult!
Zeva's Bonds and Relationships:
- My daughter Lorelei is why I am trying to lead a better life. She only has one parent now, and I want to be one worth looking up to. (2)
- Shada humiliated me with her betrayal when I was new to this life, and I will see her respect what I have become. (1)
Rumors and Opportunties
Session Summary Notes
General information
Places
Peoples
NPCs
Galen, Zeva's older brother
Rules
Character Generation Rules
Link to the free Character Sheet
Here is a supposed SRD of the older D20 version of Blue Rose, and AGE has kept some of the Abilities, Skills, Arcana, etc: http://www.darkshire.net/jhkim/rpg/srd/srd_true_romantic/
1.) Come up with a character concept.
2.) Determine abilities. (Roll 3D6, add them, and then match them to a table.)
3.) Choose a race. Your character can be a human, night person, sea-folk, vata (either the “light” vata’an or “dark” vata’sha), or one of the rhydan (intelligent, awakened animals).
4.) Determine background.
5.) Choose a class (adept, expert, or warrior)
6.) Pick your character’s equipment.
7.) Calculate Defense and Speed (for combat purposes).
8.) Pick a name.
9.) Choose your character’s Goals and personality.
10.) Write down the Hero’s Relationships.
Detailed Character Aspects
Abilities
Ability Focuses
Backgrounds
Classes
Specializations
Talents
Arcana
Sorcery
General Rules
Ability Test = 3D6 + Ability + Focus
It's always 3D6 when it comes to doing any Ability Tests, and you can only use one Focus (which is +2) per Test. ROLL HIGH!
Doubles rolled (on some type of tests) creates Stunt Points, which allows you to pull off various special moves or do special stuff. :)
Two of the dice should be one color, and the third a different color.
The third one is called a Drama Die, which does different things, like generating Stunt Points (SP), providing the degrees of success, and breaking any ties.