Kresh the Kind
Stat Block
STR | DEX | CON | INT | WIS | CHA |
16 | 12 | 16 | 10 | 13 | 8 |
+3 | +1 | +3 | +0 | +1 | -1 |
- Level: 1
- Race: Half-orc
- Class: Barbarian
- Subclass:
- Alignment:
- Background: Outlander
- Proficiency bonus: +2
- Total Hit Points: 15
- Passive Perception: 0
- Armor Class: 14
- Personality: I feel far more comfortable around people than animals. My friends can rely on me no matter what.
- Ideal: Redemption. Through my actions, I seek to redeem myself from past crimes.
- Bond: I ran away from the Ura'Gar and never looked back, but I always fear that fate will bring me back to them in one way or another some day.
- Flaw: The krazkar painted onto my body will always mark me as a member of the Ura'Gar clan.
Proficiencies and Skills
- Acrobatics (Dex) +
- Animal Handling (Wis) +3
- Arcana (Int) +
- Athletics (Str) +5
- Deception (Cha) +
- History (Int) +
- Insight (Wis) +
- Intimidation (Cha) +1
- Investigation (Int) +
- Medicine (Wis) +
- Nature (Int) +
- Perception (Wis) +3
- Performance (Cha) +
- Persuasion (Cha) +
- Religion (Int) +
- Sleight of Hand (Dex) +
- Stealth (Dex) +
- Survival (Wis) +3
- Saving Throws: Str +5, Con +5
- Languages: Common, Orcish, Goblin.
- Tools: Drums
- Training: ---
- Weapons and Armor: Light, medium, shields, all weapons.
Spells and Features and Feats
- Darkvision 60 ft.
- Wanderer
- Relentless Endurance: once per LR, drop to 1 HP instead of 0.
- Savage Attacks: when you score a critical hit, roll one additional weapon damage die.
- Rage: 2 per lR. 1 minute, advantage on Str checks and saves, +2 melee damage, resistance to mundane bludg, pierc and slash damage.
- Unarmored Defense: without armor, AC is 10+Con bonus+Dex bonus.
Weapons and Armor
- Greataxe +5 1d12+3 slash
- Handaxe +5 1d6+3 slash, 2.
- Javelin +5 1d6+3 piercing, 4.
Retainers, Familiars, and Mounts
Possessions, Mundane
Adventurer's Pack, staff, hunting trap, necklace of bear teeth.
Possessions, Treasure
Gold: 10