DDD Jacques
Jacques "Jack" LeTorneau
Rank
- Human Thief 3
- XP: ???/???
- Alignment Neutral
Attributes
- STR 16 +2
- INT 12
- WIS 9
- DEX 11
- CON 17 +2
- CHA 7 -1
Background/Languages/Knacks
Background
Weapons-master. The character knows one melee combat maneuver (TRIP) that they can perform without penalty.
Languages
- Common
Knacks
- Backstab x2
- Thief Skills (Pick Locks 11, Remove Trap 11, Search 9, Sleight 11, Sneak 9, Hear 11, Climb 9, Decipher 20)
- Favored Weapon: The character picks a single weapon (SWORD). When using the weapon he gains a +1 bonus to all attacks and special maneuvers made with the weapon. The bonus increases to +2 at 5th level and +3 at 10th level.
- Cleave: When thief slays an opponent, may immediately attack another opponent within 5' of the target. Max 1/2 hit dice number of times.
- Maneuver: Knockout, Stun.
- Hard Hitter: The thief gains a +1 bonus to all damage rolls from either melee *or* missile attacks. The mode of attack, once chosen, cannot be changed. (MELEE)
- Skill: Athletics (Jumping) -- Skilled 8+
Combat
- AC 12 (Leather)
- HP 12
- Movement Rate 120'
- Initiative Modifier 0
- Attacks
- Primary Melee Attack: Longsword, +4 to hit for 1d8+2
- Primary Ranged Attack: Longbow, +1 to hit for 1d8+2
- Saves:
- Petrification & Paralysis 12
- Poison & Death 13
- Breath 15
- Staves & Wands 14
- Spells 13
Equipment
1700 gp
- Readied (8 max)
- Leather armor
- Longsword
- Longbow
- Backpack
- Packed (16 max)
- 3 days rations
- Waterskin
- Rope 50'
- Large Sack (3)
- Crowbar
- Grappling Hook
- Quiver 20 arrows
- Thieves Tools