Brugar
Dwellers in Dark Dungeons Burgar the Half-man
- Race Halfling
- XP: 1283
- Alignment: Neutral
Attributes
- STR 10
- INT 10
- WIS 6
- DEX 11
- CON 16
- CHA 9
Background/Languages/Knacks
Hard to Spot. Halflings have the ability to blend into the background, making them difficult to spot under normal conditions. They are able to Hide in Shadows as a thief with a roll of 11+. Hard to Hit. When engaged in melee against creatures larger than man-size they gain a +2 bonus to their armor class. Quick Thinking. Halflings gain a +1 bonus to their Initiative rolls. Ranged Mastery. When using a missile to thrown weapon halflings gain a +1 bonus to their attack rolls.
Background
Dungeon Dweller. Accustomed to a life lived underground, the character is used to navigating a subterranean existence. They are skilled at foraging for food and water in underground environments, are less likely to get lost while underground and can sense changes in elevation as a dwarf. They are also used to the miasmal underground air, and do not need to rest every 6th turn as do aboveground dwellers.
Languages
Knacks
Deadly Shot Knack, dealing an extra +1 damage with ranged attacks
Combat
- AC 3
- HP 7
- Movement Rate
- Initiative Modifier
- Attacks
- Primary Melee Attack: +1/1d6 damage (spear)
- Secondary Melee Attack:
- Primary Ranged Attack: +2/1d6+1 damage (shortbow)
- Saves:
- Petrification & Paralysis
- Poison & Death
- Breath
- Staves & Wands
- Spells
Equipment
- Money:
- Readied:
Platemail Spear Shortbow
- Packed
Arrows (20) Rope Tinderbox