Wyrd of the Wanderer - Player 5
Character
Name: ? Rank: Seasoned
Race: Human Gender ? HT ? WT ? AGE ? XP 20
Wyrd Adept:Bonewight
Attributes [Max 1d12]
Savagery [Strength]d8
Reflexes [Agility] d4
Grit [Vigor] d6
Cunning [Smarts] d4
Wyrd [Spirit] d8
Derived Stats
Charisma
Pace 6 [+1d6 running]
Parry 7
Toughness 7
Skills [Max 1d12]
Climbing d6 +2 Fighting d8 Intimidation d8 Notice d8 Persuasion d6 Survival d4+2 Wyrdweaving d6
Edges
Brave Block Brawler Bruiser Stonefist Danger Sense
Powers
The Bonewight is the speaker for the dead among the clans. The Bonewight gets a free Social Edge, Connection [Ancestor], that manifests as a finger bone or other small bit of an ancestor's corpse that the Bonewight carries with him and may consult with for counsel. The contact knows only what the ancestor knew in life.
Bonewight powers are often accompanied by the perceived presence of ghostly spirits.
Armour Burrow Fear Warrior's Gift [1 left to pick]