Druid in Jeweled Amber will vary wildly but some general thing can be assumed
- They will be nature-oriented.
- They will be generally neutral in reference to Good and Evil
- Their association with Chaos and Order will vary with members supporting both sides. Many stay neutral or outside the conflict of good & evil, Law & Chaos.
Mandalay
Mandalay was established a a protected space for plants and animals not wishing to be pawns in the struggles of west and east, north or south. As such it is a great draw for Druidism-inclined people and nature-oriented races and realms. Many have emigrated in whole there.
- Adrian is the most powerful Druid in Shadow. As such considered by many the Paramount Arch-druid. This title is inferred and not official. When called that he says, "Please, Call me Adrian"
York
York has a great many druids across its realms. They also oversee the Bardic Colleges.
Amber=
The Arch-druid of Amber is Queen Titania of the Fey. She is a reclusive presence not seen in the city or court of amber for thousand of years.
Spells
Cantrips
Control Flames
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Create Bonfire
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Druidcraft
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Frostbite
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Guidance
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Gust
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Infestation
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Magic Stone
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Mending
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Mold Earth
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Poison Spray
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Primal Savagery
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Produce Flame
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Resistance
|
Shape Water
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Shillelagh
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Thorn Whip
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Thunderclap
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1st Level
Absorb Elements
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Animal Friendship
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Beast Bond
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Charm Person
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Create or Destroy Water
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Cure Wounds
|
Detect Magic
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Detect Poison and Disease
|
Earth Tremor
|
Entangle
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Faerie Fire
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Fog Cloud
|
Goodberry
|
Guiding Hand
|
Healing Word
|
Ice Knife
|
Jump
|
Longstrider
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Purify Food and Drink
|
Speak with Animals
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Thunderwave
|
Wild Cunning
|
2nd Level
Animal Messenger
|
Barkskin
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Beast Sense
|
Darkvision
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Dust Devil
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Earthbind
|
Enhance Ability
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Find Traps
|
Flame Blade
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Flaming Sphere
|
Gust of Wind
|
Heat Metal
|
Hold Person
|
Lesser Restoration
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Locate Animals or Plants
|
Locate Object
|
Moonbeam
|
Pass Without Trace
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Protection from Poison
|
Skywrite
|
Spike Growth
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Summon Bestial Spirit (UA)
|
Warding Wind
|
3rd Level
Call Lightning
|
Conjure Animals
|
Daylight
|
Dispel Magic
|
Erupting Earth
|
Feign Death
|
Flame Arrows
|
Meld into Stone
|
Plant Growth
|
Protection from Energy
|
Sleet Storm
|
Speak with Plants
|
Summon Fey Spirit (UA)
|
Tidal Wave
|
Wall of Water
|
Water Breathing
|
Water Walk
|
Wind Wall
|
4th Level
Blight
|
Confusion
|
Conjure Minor Elementals
|
Conjure Woodland Beings
|
Control Water
|
Dominate Beast
|
Elemental Bane
|
Freedom of Movement
|
Giant Insect
|
Grasping Vine
|
Guardian of Nature
|
Hallucinatory Terrain
|
Ice Storm
|
Locate Creature
|
Polymorph
|
Stone Shape
|
Stoneskin
|
Summon Elemental Spirit (UA)
|
Wall of Fire
|
Watery Sphere
|
5th Level
Antilife Shell
|
Awaken
|
Commune with Nature
|
Conjure Elemental
|
Contagion
|
Control Winds
|
Geas
|
Greater Restoration
|
Insect Plague
|
Maelstrom
|
Mass Cure Wounds
|
Planar Binding
|
Reincarnate
|
Scrying
|
Transmute Rock
|
Tree Stride
|
Wall of Stone
|
6th Level
Bones of the Earth
|
Conjure Fey
|
Find the Path
|
Heal
|
Heroes' Feast
|
Investiture of Flame
|
Investiture of Ice
|
Investiture of Stone
|
Investiture of Wind
|
Move Earth
|
Primordial Ward
|
Sunbeam
|
Transport via Plants
|
Wall of Thorns
|
Wind Walk
|
7th Level
Fire Storm
|
Mirage Arcane
|
Plane Shift
|
Regenerate
|
Reverse Gravity
|
Whirlwind
|
8th Level=
Animal Shapes
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Antipathy/Sympathy
|
Control Weather
|
Earthquake
|
Feeblemind
|
Sunburst
|
Tsunami
|
9th Level
Foresight
|
Shapechange
|
Storm of Vengeance
|
True Resurrection
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