To Build A Nation: Durvan
DURVAN
Character description and short introduction
Human, Vampire/Warrior/Prince of Darkness L6
Strength 14
Agility 12
Intellect 11
Will 12
Perception: 13 | Defense: 14 | Health: 45 | Healing Rate: 0
Size: 1 | Speed: 12 | Power 0
Insanity: 2 | Corruption: 6
Madness/Quirks:
- X
- Y
Languages:
Erenlander + 2
Professions: Martial | Soldier
Talents
Warrior
Catch Your Breath You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
Weapon Training When attacking with a weapon, you make the attack roll with 1 boon.
Combat Prowess Your attacks with weapons deal 1d6 extra damage.
Forceful Strike When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage.
Combat Expertise When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn.
Spell Traditions:
Spells:
Interesting Things: (we'll work on together, if already rolled then enter)
Equipment
(we'll work on together, if already rolled then enter)
Lifestyle: Destitute, Poor, Getting By, Comfortable, Wealthy, or Rich
Worn:
Pack:
Background
Generated background:
- X
- Y
- Z
Generated personality:
- X
- Y
- Z
Weapons + Damage
- Weapon 1
- Weapon 2