To Build A Nation: Durvan
DURVAN
Character description and short introduction
Human, Vampire/Warrior/Prince of Darkness L6
Strength 14
Agility 12
Intellect 11
Will 12
Perception: 13 | Defense: 14 | Health: 45 | Healing Rate: 0
Size: 1 | Speed: 12 | Power 0
Insanity: 2 | Corruption: 6
Madness/Quirks:
- X
- Y
Languages:
Erenlander + 2
Professions: Martial | Soldier
Talents
- Human
- Vampire
- Warrior
- Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
- Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
- Combat Prowess: Your attacks with weapons deal 1d6 extra damage.
- Forceful Strike When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage.
- Combat Expertise When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn.
- Prince of Darkness
Interesting Things: (we'll work on together, if already rolled then enter)
Equipment
(we'll work on together, if already rolled then enter)
Lifestyle: Destitute, Poor, Getting By, Comfortable, Wealthy, or Rich
Worn:
Pack:
Background
Generated background:
- X
- Y
- Z
Generated personality:
- X
- Y
- Z
Weapons + Damage
- Weapon 1
- Weapon 2