CharacterD&D 5E: Freeport 4
Zurn: Kobold Bard
Attributes
- STR: 10/+0 (Save +0)
- DEX: 16/+3 (Save +5)
- CON: 12/+1 (Save +1)
- INT: 14/+2 (Save +2)
- WIS: 8 /-1 (Save -1)
- CHA: 16/+3 (Save +5)
Skills
- [Proficiency Bonus: +2]
- Acrobatics: +4
- Athletics: +2
- Arcana: +4
- Animal Handling: -1
- Deception: +5
- History: +2
- Insight: -1
- Intimidation: +5
- Investigation: +2
- Medicine: -1
- Nature: +2
- Religion: +2
- Perception: -1
- Performance: +5
- Persuasion: +3
- Sleight of Hand: +3
- Stealth: +3
- Survival: -1
Languages
- Common
- Draconic
Combat
AC: 13 | HP: 9 | HD: 1d8 | Initiative: +3
Light Crossbow: Attack +5, Damage 1d8+3 Piercing, Range 80/320
Dagger: Attack +5, Damage 1d4+3 Piercing, Range 20/60
Feats
Piercer
- Increase your Strength or Dexterity by 1, to a maximum of 20.
- Once per turn, when you hit a creature with an attack that deals piercing damage, you can reroll one of the attack's damage dice, and you must use the new roll.
- When you score a critical hit that deals piercing damage to a creature, you can roll one additional damage die when determining the extra piercing damage the target takes.
Draconis Kobold Racial Features
Size: Small
Speed: 30
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Trap Sense: You have advantage on saves made to avoid traps, and resistance to damage done by traps.
Arcane Lore: You are trained in Arcana.
Dragon-blooded: You know one cantrip of your choice from the sorcerer’s list.
Languages: You can speak, read, and write Common and Draconic
Class Features
Bardic Inspiration: 1d6 3 times per long rest.
Spell Save DC: 13
Spell Attack Bonus: +5
Cantrips
- Fire Bolt
- Mage Hand
- Vicous Mockery
Spells Known
- Heroism
- Feather Fall
- Hideous Laughter
- Faerie Fire
Smuggler Background Features
Skill Proficiencies
- Athletics
- Deception
Tool Proficencies
- Vehicle(Water)
Down Low: You are acquainted with a network of smugglers who are willing to help you out of tight situations. While in a particular town, city, or other similarly sized community (DM's discretion), you and your companions can stay for free in safe houses. Safe houses provide a poor lifestyle. While staying at a safe house, you can choose to keep your presence (and that of your companions) a secret.
Personality Trait
- I never stop smiling.
Ideal
- I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents.
Bond
- I intend to become the leader of the network of smugglers that I belong to.
Flaws
- Lying is reflexive, and I sometimes engage in it without realizing.
Equipment
Weapons
- Light Crossbow
- Dagger
Armor
- Leather Armor
Gear
Lute | Backpack | Bedroll | Candles x5 | Rations x5 | Water skin | Disguise Kit
Money
- 15 Gold