Charity Bronzegg
To campaign: DnD5 theSavageTide
BASICS
Name species, class, level
Physical Notes
XX, age
Height:; Weight:; Hair Color:
Personality Traits
Background: Acolyte: Shelter of the Faithful
Bonds:
Flaws:
Ideals:
Traits:
ATTRIBUTES
Strength* | 12 | Mod: +1; Saving Throw: +3 |
Dexterity | 16 | Mod: +3; Saving Throw: +3 |
Constitution* | 16 | Mod: +3; Saving Throw: +5 |
Intelligence | 10 | Mod: +0; Saving Throw: +0 |
Wisdom | 13 | Mod: +1; Saving Throw: +1 |
Charisma | 8 | Mod: -1; Saving Throw: -1 |
- * Proficiency with these Saving Throws
SECONDARY STATS
- Hit Points: 22 (2HD, +3 CON Mod)
- Armor Class: 17 (armor 3 +dex 3 +misc 1)
- Proficiency Bonus: +2
- Deity:
- Alignment: NG
- Initiative: +3
- * Rapid: Attack Bonus: +5; Damage: 1D8+3 piercing; Qualities: Finesse
- * 2nd Rapider: bonus action to attack- Attack Bonus: +5; Damage: 1D8 piercing; Qualities: Finesse
- * Light Crossbow: Attack Bonus: +5; Damage: 1D8+3 piercicng; Qualities: Ammo (range), Loading
HALFLING ABILITIES
- Size: Small
- Movement: 25ft
- Languages: Common, Halfling
- Brave:
- Lucky:
- Halfling Nimbleness:
- Stout Resilience:
FIGHTER Class ABILITIES
- Fighting Style: Two-Weapon Fighting
- Second Wind: Recover 1d10+2 HP, Bonus Action, Short or Long Rest to reuse
- Action Surge: Take a second action, Short or Long Rest to reuse
Weapon and Armor Proficiencies
- Weapons: all
- Armor: all
- Shields: all
SKILLS
- Acrobatics (DEX)
- Animal Handling (WIS)
- Arcana (INT)
- Athletics (STR)
- Deception (CHA)
- History (INT)
- Insight (WIS)
- Intimidation (CHA)
- Investigation (INT)
- Medicine (WIS)
- Nature (INT)
- Perception (WIS)
- Performance (CHA)
- Persuasion (CHA)
- Religion (INT)
- Sleight-of-Hands (DEX)
- Stealth (DEX)
- Survival (WIS)
FEAT
Dual Wielder:
EQUIPMENT
Encumbrance: 10 lbs
XX | 1 lbs |
XX | 1 lbs |
XX | 1 lbs |
10 gold pices (in pouch) | 0.1 lbs |
Total | xx lbs |
HISTORY
Sister Charity was born to a wealthy landowning family, where her birth was an awkward complication. She's never quite understood the full details, but apparently her being born threw a wide range of inheritence claims and arranged marriages into disarray. As a result, she was, at a young age, sent (with a substantial donation) to be raised in the Blessed Egg Temple, an institution dedicated to the worship of Bahamut and the raising of foundlings and orphans. She quickly tired of the cynical indifference shown by the highest ranks at the temple-- it was something of a punishment post-- and eventually ran away. She'd learned fighting skills at the temple, and so set out to make her own place in the world.