Eclipse Fate: Gravity's Rainbow
Introduction
I realised that ultimately this setting can't manage without a Wiki, so here it is.
Helpful Resources
- In Character Thread
- Out of Character Thread
- Recruitment Thread
- Rob Doyle's page of Eclipse Phase setting resources
- Eclipse Fate Weapons types and rules
- Eclipse Fate Gear types and rules
Character Creation
The character sheet below has a brief character creation checklist at right along with skills list. I can provide a direct link to the spreadsheet on request.
Morphs
Generic morph types have specific advantages and disadvantages in various areas. These are presented in + or - adjustments to the character’s core skills or stress boxes. Note that these are applicable both as differences from their personal morph if they resleeve, or when choosing the initial morph, so that some morphs will have specific advantages and disadvantages from the start.
(Note that, unless stated, biomorphs are not simply baseline humans: they are genetically engineered, uplifted, mutated, and heavily tweaked semi-artificial organisms. Almost all humanity outside the Jovian Republic is transhumanity, to a greater or lesser degree.)
The generic morph characteristics are further modified by the specific type/model of morph. All morphs are assumed to have cortical stacks and mesh inserts unless ruled otherwise (e.g. Jovian characters, infoserfs, etc.) A few morphs prevent any access to certain skills or capabilities.
Biomorph: Invoke: Adaptability; Compel: Exsurgent virus prone
Pod: Free extras: Access jacks, cyberbrain, puppet sock; Invoke: Instant resleeve ; Compel: Hack prone
Synthmorph: Skill adjusts: +1 Physique, Tech, -1 Empathy, Rapport; Stress adjust: +1 ; Armor: +1; Free extras: Access jacks, cyberbrain, puppet sock, mnemonic aug; Invoke: Instant resleeve, no biological functions; Compel: Hack prone
Infomorph: Skill adjusts: +2 Tech, +1 Academics, no physical skills; Free extras: mnemonic aug; Invoke: Infolife, full mesh access; Compel: Hack prone, tech substrate
Common Morphs
Aquanaut
Skill adjust: +1 Athletics, Notice (underwater only)
Stress adjust: None
Armour: None
Free extras: Gills, Sonar, Swim Bladder, Temperature Tolerance (cold)
Invokes: Amphibious
Compels: Fish out of Water
Cost: 3
Bouncer
Skill adjust: +1 Athletics (Zero-/micro-g only)
Stress adjust: None
Armour: None
Free extras: Grip Pads, Oxygen Reserve, Prehensile Feet
Invokes: Free as a bird in zero-g
Compels: Bound down by gravity
Cost: 2
Bruiser
Skill adjust: +1 Athletics, Fight, Provoke; -1 Empathy, Rapport
Stress adjust: +1
Armour: None
Free extras: Adrenal Boost, Claws
Invokes: Effortlessly intimidating
Compels: Hulking brute
Cost: 3
Crasher
Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport
Stress adjust: +1
Armour: +1
Free extras: Circadian Regulation, Clean Metabolism, Cortical Stack, Direction Sense, Eidetic Memory, Enhanced Respiration, Enhanced Vision, Grip Pads, Hibernation, Medichines, Oxygen Reserve, Toxin Filters, Vacuum Sealing
Invokes: Highly survivable
Compels: Optimized for the wild
Cost: 4
Dvergr
Skill adjust: +1 Athletics, Fight, Physique; -1 Rapport
Stress adjust: +1
Armour: None
Free extras: High-G Adaptation
Invokes: At home on heavy planets
Compels: Lost in low-g
Cost: 3
Exalt
Skill adjust: +1 Athletics, Empathy, Physique, Rapport
Stress adjust: +1
Armour: None
Free extras: None
Invokes: Homo sapiens 2.0
Compels: Resented snobs
Cost: 3
Flat
Skill adjust: None
Stress adjust: None
Armour: None
Free extras: None
Invokes: Baseline is best
Compels: Unimproved and endangered
Cost: 1
Fury
Skill adjust: +1 Athletics, Fight, Notice, Provoke, Shoot; -1 Academics, Empathy, Investigate
Stress adjust: +1
Armour: +2
Free extras: Enhanced Vision, Neurachem (Level 1), Toxin Filters
Invokes: Furious fighter
Compels: Thinks with her kneecaps
Cost: 3
Ghost
Skill adjust: +1 Athletics, Intrusion, Notice, Stealth; -1 Fight
Stress adjust: -1
Armour: None
Free extras: Adrenal Boost, Chameleon Skin, Enhanced Vision, Grip Pads
Invokes: Silent and deadly
Compels: Light body
Cost: 3
Hyperbright
Skill adjust: +1 Academics, Investigation, Notice, Tech; -1 Athletics, Empathy, Physique, Rapport
Stress adjust: -1
Armour: None
Free extras: Circadian Regulation, Eidetic Memory, Endocrine Control, Grip Pads, Hyper-Linguist, Math
Boost, Mental Speed, Prehensile Feet
Invokes: Fastest thinker
Compels: Overdriven and unbalanced
Cost: 4
Martian Alpiner
Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport
Stress adjust: +1
Armour: None
Free extras: Direction Sense, Grip Pads, Low Pressure Tolerance, Oxygen Reserve, Respirocytes, Temperature Tolerance (Improved Cold)
Invokes: Highly survivable
Compels: : Fast Metabolism, Planned Obsolescence
Cost: 2
Menton
Skill adjust: +1 Academics, Investigation, Notice, Tech; -1 Athletics, Empathy, Physique
Stress adjust: -1
Armour: None
Free extras: Eidetic Memory, Hyper Linguist, Math Boost
Invokes: Fast thinker
Compels: Fragile geek
Cost: 3
Neotenic
Skill adjust: +1 Stealth; -1 Physique, Provoke
Stress adjust: -1
Armour: None
Free extras: None
Invokes: Neat petite
Compels: Disconcertingly childlike
Cost: 3
Nomad
Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport
Stress adjust: +1
Armour: None
Free extras: Efficient Digestion, Enhanced Respiration, Fat Storage, Medichines, Respirocytes, Temperature Tolerance (Improved Cold), Toxin Filters
Invokes: Highly survivable
Compels: Creepily near-baseline
Cost: 3
Octomorph
Skill adjust: +1 Athletics, Stealth, Tech; -1 Rapport
Stress adjust: +1
Armour: None
Free extras: Environmental Adaptation (Gills), Manipulators (8 Arms), Mobility (Limber), Mobility (Swim), Natural Attack (Beak), Natural Attack (Ink)
Invokes: Amphibian omnidextrous
Compels: Despised uplift
Cost: 3
Olympian
Skill adjust: +1 Athletics, Notice, Physique
Stress adjust: +1
Armour: None
Free extras: None
Invokes: Highly survivable
Compels: Best in the wild
Cost: 2
Remade
Skill adjust: +1 Athletics, Fight, Investigate, Notice, Shoot; -2 Empathy, Rapport
Stress adjust: +2
Armour: None
Free extras: Circadian Regulation, Clean Metabolism, Cortical Stack, Eidetic Memory, Enhanced Respiration, Temperature Tolerance, Toxin Filters
Invokes: Humanity 2.0
Compels: Ubermensch stigma
Cost: 4
Ruster
Skill adjust: +1 Physique; -1 Rapport
Stress adjust: +1
Armour: None
Free extras: Enhanced Respiration, Temperature Tolerance
Invokes: Martian native
Compels: Despised underclass
Cost: 1
Splicer
Skill adjust: None
Stress adjust: +1
Armour: None
Free extras: None
Invokes: Martian native
Compels: Despised underclass
Cost: 1
Sylph
Skill adjust: +1 Deceive, Empathy, Rapport; -1 Physique, Provoke
Stress adjust: -1
Armour: None
Free extras: Clean Metabolism, Enhanced Pheromones
Invokes: Ineffably alluring
Compels: Super-rich toy
Cost: 4
Basic Pod
Skill adjust: -1 Empathy, Rapport
Stress adjust: None
Armour: None
Free extras: None
Invokes: Common and versatile
Compels: Cheap dummy
Cost: 1
Digger
Skill adjust: +1 Athletics, Investigation, Notice; -1 Rapport
Stress adjust: None
Armour: None
Free extras: Digging Claws, Enhanced Vision, Wrist-Mounted Tools
Invokes: Perfect excavator
Compels: Mole-thing
Cost: 3
Novacrab
Skill adjust: +1 Fight, Physique, Provoke; -1 Rapport
Stress adjust: +1
Armour: +2
Free extras: Carapace Armor, Enhanced Respiration, Gills, Oxygen Reserve, Temperature Tolerance, Vacuum Sealing
Invokes: Tough space crab
Compels: Alarming crustacean creature
Cost: 3
Pleasure Pod
Skill adjust: +1 Deceive, Empathy, Rapport; -1 Physique, Provoke
Stress adjust: -1
Armour: None
Free extras: Clean Metabolism, Enhanced Pheromones, Mnemonic Augmentation, Sex Switch
Invokes: Ineffably alluring
Compels: Mere meat puppet
Cost: 3
Security Pod
Skill adjust: +1 Athletics, Fight, Physique, Shoot; -1 Academics, Empathy, Investigation, Rapport
Stress adjust: -1
Armour: +1
Free extras: Adrenal Boost, Claws, Eelware, Enhanced Vision, Grip Pads, T-Ray Emitter
Invokes: Durable field model
Compels: Meat grunt
Cost: 2
Vacuum Pod Skill adjust: +1 Athletics (Zero-/micro-g only) Stress adjust: None Armour: None Free extras: Enhanced Respiration, Grip Pads, Oxygen Reserve, Prehensile Feet, Vacuum Sealing Invokes: Robust space worker Compels: Cheap expendable vac jockey Cost: 6
Worker Pod
Skill adjust: None
Stress adjust: None
Armour: None
Free extras: None
Invokes: Robust space worker
Compels: Cheap expendable vac jockey
Cost: 1
Case
Skill adjust: -1 Empathy, Rapport
Stress adjust: None
Armour: +1
Free extras: None
Invokes: Easily modifiable
Compels: Lemon
Cost: 1
Guard
Skill adjust: +1 Athletics, Fight, Notice, Provoke, Shoot; -1 Empathy, Rapport
Stress adjust: +2
Armour: +2
Free extras: Chemical Sniffer, Cyberclaws, Enhanced Vision, Hand Laser, Lidar, Neurachem (Level 1), Synthetic Mask, T-Ray Emitter
Invokes: Human tank
Compels: Tank beneath the skin
Cost: 3
Reaper
Skill adjust: +2 Athletics, Fight, Notice, Provoke, Shoot; -2 Empathy, Rapport
Stress adjust: +2
Armour: +2
Free extras: 360-Degree Vision, Cyber Claws, Extra Limbs (4), Magnetic System, Pneumatic Limbs, Radar, Reflex Booster, Shape Adjusting, Structural Enhancement, T-Ray Emitter, Weapon Mount
Invokes: Mean killing machine
Compels: Pure intimidation
Cost: 4
Slitheroid
Skill adjust: +1 Notice, Tech; -1 Rapport
Stress adjust: +1
Armour: None
Free extras: Enhanced Vision, Mnemonic Augmentation
Invokes: Agile flexible versatile mechanic
Compels: Slithering tin can
Cost: 3
Sphere
Skill adjust: +2 Athletics, Fight, Notice, Provoke; -2 Empathy, Rapport
Stress adjust: +2
Armour: +2
Free extras: 360-Degree Vision, Chameleon Skin, Enhanced Vision, Extra Limbs (4 Arms), Gas-Jet System, Telescoping Limbs
Invokes: Ball of hell
Compels: Frightful round blank
Cost: 3
Synth
Skill adjust: + Physique; -1 Empathy, Rapport
Stress adjust: +1
Armour: None
Free extras: None
Invokes: Common and versatile
Compels: Clanking masses
Cost: 1
Basic Eidolon
Skill adjust: + 1 Academics, Investigate; -1 Empathy, Provoke, Rapport (no physical skills)
Stress adjust: +1 (Mental Stress only)
Armour: None
Free extras: None
Invokes: Common and versatile
Compels: Clanking masses
Cost: 1