Firefly: 2UW 4
Shǔ :: The Mastermind
It is... a matter of trust. And I trust that your best interests lie in a job well done.
Approaches
|| Forceful || Savvy || Charming ||
Roles
Distinctions/SFX
Checked SFX are active.
Mastermind Who Does What She Must - while sometimes Machiavellian in her schemes, Shǔ's greatest assets are and always will be her people
- Hinder: Sometimes your distinction works against you. • Gain 1 plot point when you roll a instead of a
- One Step Ahead: Gambits aren't gambits if they always work. • When you create an asset for a crew member in the process of detailing the plan, step it up.
- Overwatch: In your face? Yes. Right decision? Also yes. • You may spend plot points for anyone with whom you are in direct contact via a communications network.
Fueled by Dust - the stimulant helps Shǔ think faster and react faster — and at her age those seconds matter
- Hinder: Sometimes your distinction works against you. • Gain 1 plot point when you roll a instead of a
- Old Lady: True age can be hidden by the energy of the high. • When you take a complication related to your age, step it up to gain 1 PP.
Empire of Trust - trust in yourself, in your own abilities, in the people who've earned it, and in the people who have a lot to lose if they don't
- Hinder: Sometimes your distinction works against you. • Gain 1 plot point when you roll a instead of a
- Friends In All Places: Favors, threats, and responsibilities. • When interacting with anyone hostile to you and yours, spend 1 PP to reveal that you not only know them — they owe you a debt of some sort.
- That One's Not a Pawn: Loyalty must run both ways. • When a crew member in the same scene as you acquires a complication, spend 1 PP to take it away and step it down.
Signature Assets
Contacts Network trading favors for half a century makes for a lot of friends and business partners
Can o' Dust they say never to use your own product, but this stuff is too dang useful
Background/Bio
Shǔ has been Shǔ ever since she was orphaned on Shadow. She went from being a vent-rat in the black to a gutter-rat in the Core to a pawn in border world organized crime. Her superiors eventually saw promise, while Shǔ saw weakness. In short time, there were no superiors, and Shǔ put herself in place pulling strings behind a multi-system dust empire.
The Alliance infiltrated and toppled that empire over the course of the last decade, apparently finding useful interactions between dust and Pax. Shǔ has never been caught, allowing her own pawns to take falls. She knows that her revenge must be subtle and come from an unexpected direction, so allowing the Independent Rim to pull her strings as she pulls others? It is all but a means to an end.