Rising Sun Eternal: Rising Sun Eternal Character Page Template
Character Name: | |||
Player Name: | |||
Profession/Archetype: | |||
Clan/Family: | |||
Sex (Age): | |||
Home Province: |
Contents
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | |||
Constitution | |||
Dexterity | |||
Intelligence | |||
Power | |||
Charisma |
Derived Attributes
Maximum | Current | |
---|---|---|
Hit Points (HP) | ||
Willpower (WP) | ||
Sanity (SAN) | ||
Breaking Point (BP) |
Permanent | At Hand/Stowed/In Storage | |
---|---|---|
Resources | X / X / X |
Resource Check Boxes
Resources | O | O | O |
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Personal | |
Communal | |
Skills
Administration (10)
Alertness (20)
Anthropology (0)
Appraise (10)
Archeology (0)
Art (Type) (0)
Athletics (30)
Charm (20)
Craft (Type) (0)
Disguise (10)
Dodge (30)
Drive (20)
Empire Lore (Type) (0)
Firearms (20)
First Aid (10)
Foreign Language (Type) (0)
Harangue (10)
Heavy Machinery (10)
History (10)
Insight (10)
Law (Type) (0)
Mechanical Knack (0)
Medicine (0)
Melee Weapons (30)
Military Training (Type) (0)
Navigate (10)
Occult (10)
Persuade (20)
Pilot (Type) (0)
Reassure (10)
Regional Lore (Type) (0)
Research (10)
Ride (10)
Scavenge (10)
Science (Type) (0)
Search (20)
Social Etiquette (10)
Stealth (10)
Streetwise (Type) (0)
Surgery (0)
Survival (Type) (10)
Swim (20)
Theology (10)
Unarmed Combat (20)
Unnatural (0)
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | |
Personal Details, Work Performance, Special Training and Other Notes