Statistics
|
Score
|
x5
|
What Others Notice
|
Strength
|
11
|
55
|
|
Constitution
|
11
|
55
|
|
Dexterity
|
12
|
60
|
|
Intelligence
|
13
|
65
|
Quick-witted
|
Power
|
12
|
60
|
|
Charisma
|
13
|
65
|
Charming
|
Derived Attributes
|
Current
|
Maximum
|
Hit Points (HP)
|
12
|
12
|
Willpower (WP)
|
12
|
12
|
Sanity (SAN)
|
60
|
60
|
Breaking Point (BP)
|
48
|
48
|
Incidents of SAN loss without going insane
Violence
|
O
|
O
|
O
|
adapted
|
Helplessness
|
O
|
O
|
O
|
adapted
|
Bonds
|
Score
|
Tony Mignetti, FBI Mentor
|
13
|
Janessa DeVries, Sister
|
13
|
Paul Bryson, Husband (Separated)
|
13
|
|
|
Motivations and Mental Disorders
Make her city a safer place; Live up to her sister's image of her, Patch up things with her husband, Progress in her career
Skills
|
Total
|
|
Total
|
|
Total
|
Accounting (10%)
|
|
First Aid (10%)
|
30
|
Science (0%)
|
|
Alertness (20%)
|
50
|
Forensics (0%)
|
70
|
Search (20%)
|
50
|
Anthropology (0%)
|
|
Heavy Weapons (0%)
|
|
SIGINT (0%)
|
|
Archeology (0%)
|
|
History (10%)
|
30
|
Stealth (10%)
|
30
|
Art (0%):
|
|
HUMINT (10%)
|
60
|
Surgery (0%)
|
|
Artillery (0%)
|
|
Law (0%)
|
50
|
Survival (10%)
|
|
Athletics (30%)
|
|
Medicine (0%)
|
|
Swim (20%)
|
|
Bureaucracy (10%)
|
40
|
Melee Weapons (30%)
|
|
Unarmed Combat (40%)
|
60
|
Computer Science (0%)
|
50
|
Military Science (0%):
|
|
Unnatural (0%)
|
|
Craft (0%)
|
|
Foreign Languages and Other Skills:
|
Criminology (10%)
|
70
|
Navigate (10%)
|
|
Science (0%)
|
|
Demolitions (0%)
|
|
Occult (10%)
|
|
|
|
Disguise (10%)
|
|
Persuade (20%)
|
50
|
|
|
Dodge (30%)
|
50
|
Pharmacy (0%)
|
|
|
|
Drive Auto (20%)
|
50
|
Pilot (0%):
|
|
|
|
Heavy Machine (10%)
|
|
Psychotherapy (10%)
|
30
|
|
|
Firearms (20%)
|
50
|
Ride (10%)
|
|
|
|
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Agency badge and identification card, medium pistol in a belt holster, two spare magazines in a belt pouch, tactical light, handcuffs in a belt pouch, Kevlar vest, windbreaker jacket printed with the name of the agency, encrypted smartphone, police-band radio with earpiece and throat microphone, small evidence-collection kit. Light pistol in an ankle holster for backup. Additional equipment in agency car includes tactical body armor, Kevlar helmet, encrypted laptop with access to agency networks, first aid kit, and a portable fire extinguisher.
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
|
Skill %
|
Base Range
|
Damage
|
Armor Piercing
|
Kill Damage
|
Kill Radius
|
Shots
|
|
|
|
|
0
|
0
|
0
|
|
|
|
|
|
0
|
0
|
0
|
|
|
|
|
|
0
|
0
|
0
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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