Mythic Greece Prokopios
Name: Prokopios Race/Ancestry/Heritage: Human Class & Level: Rogue 5 (Arcane Trickster) Background: Outlander Alignment: Chaotic Good Experience: 7,020 xp
ABILITY SCORES & ABILITIES
(* includes +3 proficiency bonus; ** includes expertise, if any)
Strength 10
+0... Strength Ability Checks
+0 ... Strength Saving Throws
+3 ... Athletics Skill *
120 lbs. ... Maximum Carrying Capacity
240 lbs. ... Max. Push or Drag (Speed -5 ft.)
240 lbs. ... Maximum Lift
Dexterity 20
+5 ... Dexterity Ability Checks
+8 ... Dexterity Saving Throws *
+5 ... Acrobatics Skill
+11 ... Sleight of Hand Skill **
+11 ... Stealth Skill **
Constitution 14
+2 ... Constitution Ability Checks
+2 ... Constitution Saving Throws
Intelligence 16
+3 ... Intelligence Ability Checks
+6 ... Intelligence Saving Throws *
+3 ... Arcana Skill
+3 ... History Skill
+6 ... Investigation Skill *
+3 ... Nature Skill
+3 ... Religion Skill
Wisdom 10
+0 ... Wisdom Ability Checks
+0 ... Wisdom Saving Throws
+0 ... Animal Handling Skill
+3 ... Insight Skill *
+0 ... Medicine Skill
+0 ... Perception Skill
+3 ... Survival Skill *
Charisma 13
+1 ... Charisma Ability Checks
+1 ... Charisma Saving Throws
+4 ... Deception Skill *
+1 ... Intimidation Skill
+1 ... Performance Skill
+1 ... Persuasion Skill
COMBAT [PHB p. 189]
10 ... Passive Perception
+4 ... Initiative Modifier
Armor Class 15 ... Armor worn: leather armor
30 ft. Speed ... Base distance per move
33 hit points ... 5d8 Hit Dice
Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 1d8+4 piercing damage.
Shortbow. Ranged Weapon Attack: +7 to hit. Hit: 1d6+4 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed.)
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. 1d4+4 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Sneak Attack: Once per turn, deal +3d6 extra damage to one creature hit if attack with advantage using finesse or ranged weapon. Don't need advantage if an enemy of the target is within 5 feet of it, enemy isn't incapacitated, and you don't have disadvantage on attack.
FEATURES, TRAITS, SPECIAL ABILITIES
Outlander Background [PHB p. 136]
• Feature: Wanderer.
• Traits: Dedicated to family Headstrong
• Ideal: I will suffer any indignity for my family and nation.
• Bond: I have an oath to retrieve the Golden Fleece for King Eleutherios of Colchis
• Flaw: My family does not tolerate betrayal lightly - to the point of obsession.
Proficiencies & Languages
• Proficiency Bonus: +3
• Armor: light armor
• Weapons: simple weapons, hand crossbow, longsword, rapier, shortsword
• Tools: musical instrument (flute), thieves' tools
• Saving Throws: Dexterity, Intelligence
• Skills: Athletics, Deception, Insight, Investigation, Sleight of Hand, Stealth, Survival
• Languages: Common, Thieves' Cant, Dwarvish, Gnomish, Draconic
Skulker Feat [PHB p. 170]: hide when lightly obscured, ranged attack miss doesn't reveal position, dim light doesn't impose Perception disadvantage.
Human Traits [PHB p. 29]
• Creature Type: Humanoid
• Age: 33 years old
• Medium Size (5' 8", 170 lbs.)
Rogue Class Features [PHB p. 94]
• Expertise (prof. noted with **)
• Sneak Attack (+3d6)
• Thieves' Cant (slang speak in code)
• Cunning Action (Dash, Disengage or Hide)
• Cantrips, Spellcasting
• Mage Hand Legerdemain
• Uncanny Dodge (reax. for half damage)
Sneak Attack: Once per turn, deal +3d6 extra damage to one creature hit if attack with advantage using finesse or ranged weapon. Don't need advantage if an enemy of the target is within 5 feet of it, enemy isn't incapacitated, and you don't have disadvantage on attack.
Spellcasting [PHB p. 201]
Spell Attack Modifier +5
Spell Save DC 13
Cantrips Known: Friends, Mage Hand, Minor Illusion
Prepared Spells
1st Level (3 slots): Charm Person, Sleep, Mage Armor, Fog Cloud
EQUIPMENT & TREASURE
Carried Gear [PHB, p. 143]: leather armor (AC 11), rapier, two (2) daggers, shortbow and 20 arrows, thieves' tools (lockpicks, small file and pliers, tiny mirror), belt pouch, set of traveler's clothes, hunting trap, a staff, trophy from a slain animal. (This load is about 56 lbs.; add 1 lb. per 50 coins carried.)
Coins & Gems: 708 gold pieces (gp); 20 silver pieces (sp); 48 copper pieces (cp); 2 gems (worth 50 gp each)