FOTB: Character Generation

From RPGnet
Revision as of 17:58, 10 October 2023 by Brahnamin (talk | contribs)
Jump to navigation Jump to search

Primary Traits

Primary Traits - Attributes, Distinctions, and Skills - represent the core of your character, and one of each primary traits is used in every dice pool.

Attributes

Attributes represent your characters innate ability apart from training. Each character is ranked in 6 attributes:

| Charm | Endurance | Finesse | Power | Reason | Will |

Rank one (1) at d10 two (2) at d8 and three (3) at d6

Add one Attribute to every dice pool

Charm: How well you interact with people socially
Endurance: Physical stamina
finesse: Agility and manual dexterity
Power: Strength and raw physical force
Reason: General breadth of knowledge and ability to discern and absorb information
Will: Tenacity and strength of mind

< < < Return to Main Page



< < < Return to Main Page

Skills

Skills represent specific training your character has undergone and how good they are at particular actions. All skills start out ranked as d4 Untrained. Then your distinctions each grant you raises to certain skills - no skill man be raised above d12

After that, distribute an additional 9 points among your skills as desired - again, no skill may be raised above d12

Craft: Covers all instances of making things. Forge a sword. Craft. Build a wall. Craft. Make a trap. Craft. Etc
Fight: Covers all instances of physically attacking another being with fists, feet, or melee weapons or touching someone who might not be willing (hugs, handshakes, etc)
Fix: Covers repairs of all kinds, from carpentry to masonry to weapons and armor
Influence: To persuade another to believe or do a thing
Know: Used to put together information or to check existing character knowledge of a thing
Labor: Covers general muscling/sweating/activitying, etc
Move: To get from point A to point B. Usually in a timely manner, but also when the way is dangerous or uncertain
Notice: Covers seeing/hearing or otherwise . . . noticing . . . something you otherwise might not. Often used as a counter to Sneak
Perform: The use of grace, acting, dancing, playing an instrument, etc to influence or impress an audience
Pilot: To operate or assist in operating watercraft or gliders
Ride/Drive: To ride a beast or operate simple land vehicles (wagons, carriages, chariots, etc)
Shoot/Throw: Covers accurately firing or throwing projectiles with tools, weapons, or by hand
Sneak: Covers doing things unseen/heard
Survive: Covers physical survival, usually of the elements, obtaining sustenance, and finding shelter
Track: Following quarry by the markings and leavings of their passage
Treat: Covers treatment of wounds, poisons, sickness, or psychological conditions
Trick: Covers any kind of deception from lies to slight of hand, etc

< < < Return to Main Page