Hunters: C3

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Dair Mac Gealach

Character Quote

Attributes d4

COMPOSURE d6
GUILE d6
PRESENCE d8
RAPPORT d4
WILL d10

d4 d6 d8 d10 d12


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Maneuvers d6

INITIATE d6
MAINTAIN d8
REACT d6
UNMAKE d10

d4 d6 d8 d10 d12


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Distinctions d8

Fae Warden of Oak - Description

Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
Lineage: Half-fae
Affinity: Earth

Moody Man of Mystery - Although Dair is as moody as the moon and as social as a cat, some find his very distance compelling.

Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
Animal Magnetism: When you are trying to connect with another person in a way that makes them feel seen, roll Presence instead of Rapport for the action. Afterwards, step back Presence for the remainder of the scene.

Blood of the Pooka - The blood of shapeshifters runs in his veins, letting him shift his skin as easily as changing his clothes.

Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
Slip-Shaped: When you shapeshift where others can see or in an effort to achieve something important and something goes wrong (player determined), take (or step up) the Wrong Shape [d8] complication and earn 1 pp.​

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Forms d6

ABJURATION d8
CONJURATION d6
DIVINATION d6
EVOCATION d6
ILLUSION d4
TRANSMUTATION d10

d4 d6 d8 d10 d12


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Talisman

Acorn of Grandfather Oak d6 d6 d6

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Relationships d4

Master: Moss Green, Master of Divination d6
Journeyman: d8
Apprentice: d10
Coterie: d8

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Strange Magics

| ASTRAL PROJECTION | AURA SIGHT | DREAM WALKING |


Step up 1 stress track to activate a strange magic for the scene.


Backstory/Bio

Describe your character here

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