Running Sheet Ariebah
{?}
Father:
Mother:
Children:none
Description:
Hobbies:
Ranks
- Knight of Wall
- Knight of Amber-Elite. Rasak Graduate.
Points{51}
Total:51 = 23 Stats+10 Powers+15 Skills+2 Items +0/0 allies/Enemies +1 Stuff+ 25 Storage
Advancement
- 15 Lady Skadi assignment-Spent on Stats STR & Warfare
- 10 CCC Training Agreement
Statistics{23}
- Psyche: Amber
- Strength: 18
- Endurance:11
- Warfare:11
Stats Raised-Tosa
- Stats raised to Chaos by drinking Troll Potions.
- Strength and Endurance raised to Amber magically at Eldimior.
Rasak
- 5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare
- 3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank.
- 2 Pip Strength-Graduates gain at least Amber Strength
Powers {10}
- 10 Power Words
- 1 Cantrips
Skills {20}
- 2 Hunting & Camping
- 1 Leatherwork
- 3 Boyer
- 2 Fletcher
- 2 bowmaker
- 1 Metalwork - Arrowhead craft
- 1 Fabric Arts- Embroidery -Sewing.
- 1 Stringed instrument- Harp
- 1 Flute
- 1 Thievish Skills 10th Level
- 1 Woodcraft
- 1 Pip Skill-Military Technology
- 1 Pip Skill-Military Command and Communications.
- 1 Pip Skill-Military Horsemanship
- 1 Pip Skill-Gymnastics
- 1 Pip Skill-Medical Training
- 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.
Allies & Enemies {0/0 = 0}
Allies-3
- various
Enemies-3
- various
Companions
- Assigned as an Elite to Lady Skadi of Mandalay
- Reassigned. Put on extended personal Leave.
Items {2}
Nasty Place Graduate Blade-2
(20 pips-Benedict)
Those who completed the training were given a blade made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long. Ceremonial and honorary in intent, the blades have their own history as deadly weapons.
- Deadly Damage 4
- Rack Spell-1 Return to Hand/Return to Forge on death
- Shadow Wide *4
Improved
- 2 N/N Forms. Fighting Knife. Long Sword,
Micholtian Bow
- 4 Deadly Damage
- 2 Double Speed-Due to bow's ease of movement.
- Usually accompanied with a quiver of 40 Micholtian long yards. (Crafted to +2 Arrows)
A elite weapon for Tosian Archers.
Readren Chest Plate
- 1 Mobility-Well constructed and personally fitted. Extremely light.
- 2 Combat Reflexes-Well suited to her personal fighting style.
- 4 Invulnerable
- 1 alt Form-Chest Plate. Fine chainmail hauberk
- 1 Ability-Call to arm. (Call to Arm usually arrives as the body fitting hauberk.e
Prize for the victor of the All Wall Invitational-archery Catagory
Blade of Wall
- 4 pip Deadly Damage-Rearden blade.
- 2 Double Speed due to metal lightness.
- 1 Pip Combat training specific to this blade.
- 1 Pip Stamina. blade's lightness and custom design causes it to wear on wielder half as much as a similar blade.
- 1 Ability-Call to hand
- 9 total
Shadows {}
Stuff{1}
- 1 Good Stuff
Miscellany
- Born in Itchil, Tosa. Raised in the Micholtian tradition. Served a year in the Temple at Halistir, Ichil when she was 18. This Grants her Temple Privileges for life as an Adherent.
- Joined the Military of Itchil. Transferred to the Kingdom of Wall.
- Fought in the Orc Wars of Tosa. Distinguishing herself at Wall, receiving a knighthood and a blade.
- After the Orc wars joined CHAD rather then remain in the military. Better pay.
- Served in several campaigns with CHAD. Was pat of the initial force sent to Amber when CHAD was hired.
- Victor of the All Wall Invitational-Archery category. Defeated several Mitcholtian champions. Was awarded a customized Rearden Breastplate.
- Resigned from CHAD and joined the military of Amber.
- impressed her superiors earning rank. Promoted to Officer Training. Selected to attend Rasak with an eye on he joining the Elite Protective Service.
- First protectee Lady Skadi Dashaldottier of Mandalay
Abilities gained
- 5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare
- 3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank.
- 2 Pip Strength-Graduates gain at least Amber Strength
- 1 Pip Skill-Military Technology
- 1 Pip Skill-Military Command and Communications.
- 1 Pip Skill-Military Horsemanship
- 1 Pip Skill-Gymnastics
- 1 Pip Skill-Medical Training
- 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.