Thief Skills by Level
First Level Skills
- Alcohol Duplicate - Bartender
- Bow Accuracy “5%
- Brawling +1
- Buckler Defense-+1
- Bypass Traps 50%
- Camouflage Device-x
- Cheat at Games of Skill-x
- Climbing. 40%
- Code & Cipher Making -x
- Con Game-x
- Counterfeit Coins
- Counterfeit Magic Items
- Dagger Attack
- Dagger Defense
- Detect Illusion
- Dagger Sure Strike
- Dagger Throwing Accuracy
- Dagger Range Extension
- Detect Clerical Item
- Detect Evil or Good
- Dagger Defense
- Dagger Throwing Accuracy
- Dagger Range Extension
- Detect Clerical Item
- Detect Evil or Good
- Detect Illusion
- Detect Magic Item
- Detect Noise
- Detect Shifting Walls
- Detect Sloping Floors
- Dice Manipulation
- Direction Finding & Accuracy
- Disguise Basic
- Dodge Missiles
- Double Dagger Attack
- Double Dagger Draw
- Double Dagger Throw
- Double Short Sword Attack
- Echo Walk
- Entertaining
- Escape From Restraints
- Estimate Range
- Estimate Volume
- Evaluate Treasure
- Extra Arrow
- Extra Blow Dagger
- Fast Talking
- Fist Attack
- Defense
- Forgery
- Game of Skill
- Grappling Hook
- Heist From Packs & Bundles
- Horsemanship
- Identify Clerical Item
- Identify Magical Item*
- Identify Metals
- Increased Memorization
- Jam Portals
- Jewelry Smithing
- Jimmy Portals
- Juggle Basic
- Jumping & Leaping
- Lie Convincingly
- Lip Reading
- Locksmithing
- Lore Mastery
- Manipulate Objects with Feet
- Map Making & Reading
- Mimic Animal Sounds
- Mimic Movement
- Mimic voices
- Misdirection
- Move Silently
- Note Poisoned Mechanisms
- Outdoor Knowledge (per terrain)
- Parry Bonus & Extension Bonus Dagger Ex .
- Pick Locks
- Pick Pockets
- Play Dead
- Poison use & Manufacture Safe use
- Quarterstaff Attack
- Quarterstaff Defense
- Quarterstaff Gripping *
- Read Extra Language *
- Sap
- Short Sword Draw
- Skulking
- Sleep Drugs
- Sap Sure Strike *
- Secret Panel Building
- See In Dark
- Set False Trails
- Set Traps
- Short Sword Attack
- Short Sword Defense
- Sleight of Hand
- Sling Accuracy
- Spot Hidden Items & Beings
- Spot Hidden Portals & Mech.
- Spot Thievish Activity
- Spot Traps in Mechanisms
- Spot Traps in Terrain
- Start Fires
- Tightrope Walk
- Tracking
- Streetwise +20% +40% +60% +75%
- Surprise Bonus + 15% +30%
- Tangle Net Throwing +5% + 10% +15% +20%
- Taste Analysis
- Tell Truth Convincingly
- Tie up With Ropes
- Tracking 25% 50% 70% 80% 90% 95%
- Streetwise
- Treasure Finding 50% 75% 90%
- Treasure Hiding +40% +60% +85%
- Ventriloquism 60% 80% 90% 95% 99%
- Weapon Attack (Other Thievish) +2 +3 +4 Extra Blow
- Weapon Draw Basic Quickdraw
- Weapon Throw (if applicable)
Second Level
- Alcohol Duplicate - Bartender
- Bow Accuracy “5%
- Brawling +1
- Buckler Defense-+1
- Bypass Traps 50%
- Camouflage Device-x
- Cheat at Games of Skill-x
- Climbing. 40%
- Code & Cipher Making -x
- Con Game-x
- Counterfeit Coins
- Counterfeit Magic Items
- Dagger Attack
- Dagger Defense
- Detect Illusion
- Dagger Sure Strike
- Dagger Throwing Accuracy
- Dagger Range Extension
- Detect Clerical Item
- Detect Evil or Good
- Dagger Defense
- Dagger Throwing Accuracy
- Dagger Range Extension
- Detect Clerical Item
- Detect Evil or Good
- Detect Illusion
- Detect Magic Item
- Detect Noise
- Detect Shifting Walls
- Detect Sloping Floors
- Dice Manipulation
- Direction Finding & Accuracy
- Disguise Basic
- Dodge Missiles
- Double Dagger Attack
- Double Dagger Draw
- Double Dagger Throw
- Double Short Sword Attack
- Echo Walk
- Entertaining
- Escape From Restraints
- Estimate Range
- Estimate Volume
- Evaluate Treasure
- Extra Arrow
- Extra Blow Dagger
- Fast Talking
- Fist Attack
- Defense
- Forgery
- Game of Skill
- Grappling Hook
- Heist From Packs & Bundles
- Horsemanship
- Identify Clerical Item
- Identify Magical Item*
- Identify Metals
- Increased Memorization
- Jam Portals
- Jewelry Smithing
- Jimmy Portals
- Juggle Basic
- Jumping & Leaping
- Lie Convincingly
- Lip Reading
- Locksmithing
- Lore Mastery
- Manipulate Objects with Feet
- Map Making & Reading
- Mimic Animal Sounds
- Mimic Movement
- Mimic voices
- Misdirection
- Move Silently
- Note Poisoned Mechanisms
- Outdoor Knowledge (per terrain)
- Parry Bonus & Extension Bonus Dagger Ex .
- Pick Locks
- Pick Pockets
- Play Dead
- Poison use & Manufacture Safe use
- Quarterstaff Attack
- Quarterstaff Defense
- Quarterstaff Gripping *
- Read Extra Language *
- Sap
- Short Sword Draw
- Skulking
- Sleep Drugs
- Sap Sure Strike *
- Secret Panel Building
- See In Dark
- Set False Trails
- Set Traps
- Short Sword Attack
- Short Sword Defense
- Sleight of Hand
- Sling Accuracy
- Spot Hidden Items & Beings
- Spot Hidden Portals & Mech.
- Spot Thievish Activity
- Spot Traps in Mechanisms
- Spot Traps in Terrain
- Start Fires
- Tightrope Walk
- Tracking
- Streetwise +20% +40% +60% +75%
- Surprise Bonus + 15% +30%
- Tangle Net Throwing +5% + 10% +15% +20%
- Taste Analysis
- Tell Truth Convincingly
- Tie up With Ropes
- Tracking 25% 50% 70% 80% 90% 95%
- Streetwise
- Treasure Finding 50% 75% 90%
- Treasure Hiding +40% +60% +85%
- Ventriloquism 60% 80% 90% 95% 99%
- Weapon Attack (Other Thievish) +2 +3 +4 Extra Blow
- Weapon Draw Basic Quickdraw
- Weapon Throw (if applicable)
Third Level
- Alcohol Duplicate - Chemist
- Bow Accuracy 15%
- Brawling +3
- Acrobatics & Parkour-Advanced
Fourth Level
- Alcohol Duplicate- Alchemy Minor
- Bow Accuracy 20%
- Brawling Tricks
- Acrobatics & Parkour-Beginning Parkour
Fifth Level
- Alcohol Duplicate – Duplicate Common
- Bow Accuracy Critical
- Acrobatics & Parkour-Parkour
Sixth Level
- Bow Accuracy- Critical +
- Alcohol Duplicate -Alchemy
- Acrobatics & Parkour- Parkour Difficult
Seventh Level
- Alcohol Duplicate – Alchemy Common
- Acrobatics & Parkour-Advance Parkour
Eight Level
- Alcohol Duplicate -Alchemy Difficult
Ninth Level
- Bow Accuracy-Critcal±
- Alcohol Duplicate -Duplicate Poisons
Tenth Level
- Alcohol Duplicate -Create Poisons