Running Sheet William Roth
William Roth
Father:
Mother:
Children:son
Description:
Hobbies:
- Fencing
- Hiking
- Golf
- Target Shooting
Ranks
- Counsel to Amber
Points{}
Total: = Stats+1 Powers+25 Skills+ Items +(+5/5 allies/Enemies) +0 Shadows+2 Stuff +20 Storage
Statistics {15}
- Psyche:Chaos
- Strength: Amber
- Endurance: Amber
- Warfare: 15
Powers {1}
- 1 Cantrips Roth's Spells
Skills {25}
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 1
- 2
- 3
- 4
- 5
Allies & Enemies {0/0 = 0}
Allies
various
Enemies
various
Companions
Items {51(53)}
Stable Horse "Skipper"(21)
A gift from King Random
- 4 Immense Vitality
- 2 Double Speed
- 2 Double Stamina-
- 2 Combat Reflexes-
- 2 Vs Guns-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
- 2 Double Damage
- 1 Able to Speak-These horses understand Thari to the degree a horse can.
- 1 follow shadow trail- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber.
- 2 Rapid Heal-
- 3 Good Stuff-
- Claimed 6 pips
- +1 Vs Guns
- +1 Combat Reflexes
- +2 Double Damage
- +1 Rapid Heal
- +1 Good Stuff
Rapier 13
- 2 Double Speed
- 2, 5 Combat Reflexes-Transfer 5
- 2 Double Damage
- 1 Alt-Form N/N :Rapier, Scramasax
- 1 ability-Return to hand/Return
- 13
Trident Dagger-6
Trident Dagger
- 4 Deadly Damage
- 1 Ability-disarm on occasion
- 1 Ability-Return to hand
- 6
Nail Gun-Pistol 14
- 1 Animal Vitality
- 2 Vs Guns
- 2 Double Damage.
- 2 N/N: .45, Derringer. 38, Nail Gun
- 1 Ability: Call to Hand/ Return
- 1 Ability: Cleanse on Demand
- 1 Ability: Load while in Use.
- 10
Generally a .45 or nail gun. 15 rnds in .45. 50 in nails.
War Boots.-10 pips
- 4 Invulnerable
- 4 Deadly Damage Steel Toed
- 2 N/N Forms
King's Signet (32)
- 4 Invulnerable. 5 Transfer
- 4 Extraordinary Psychic Sense. 5 Transfer
- 2 Rapid Heal. 10 Transfer
- 1 Ability: Call to hand/ Return
- 1 Ability: Bonds to Roth
- 32
A gift from King Random to his General Counsel for his protection. It carries the king's device.
Van Real Glasses 8
Non Magical-2 pips
- 2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc
Magical-6 pips
- 2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms
- 1 ability – See through Invisibly.
- 1 ability -See through Illusions.
- 1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
- 1 Ability-Binocular/Microscope vision
- 6
Shadows{0}
Stuff{2}
- 2 Good Stuff