Hazarda's Spells
Contents
Master Pattern Imprint Amber-York Pattern-Pattern Owner Defeated
Frame can hold 24 spells of any power level with great power.
- 1*2*3*4*5*6*7*8*9*10*11*12*13*14*15*16*17*18*19*20*21*22*23*24
Advanced Plymouth
Called
- 6 Pips Advanced Imprint:6 Major & 4 Minor
Dufiro Ritualism
Mal at Reiss
Mal at Reiss Basic Imprint: 2 to 8 spells depending on power level
- 1*2*3*4*5*6*7*8
Cantrips
Basically any one with Psyche of 25 has this whole frame of 39 cantrips.
Anatomics | Blend | Blind | Catfall | Catfeet | Chain |
Chill | Clean | Color | Dampen | Dust | Enrich |
Exterminate or Zap | Extinguish | Firefinger | Float | Gather | Gun |
Heat | Haunting | Knot | Know Direction | Legerdemain | Mend |
Page Light | Purify Water | Sharpen | Shield | Slip | Speed |
Stitch | Sober | Stumble | Temperature | Tie | Turn Page |
Unseen Hand | Weathertell | Werelight (or Bluelight) |
Druidic Cantrips: These are specific to drudic oriented characters.
Control Flames | Create Bonfire | Druidcraft | Frostbite | Guidance | Gust |
Infestation | Magic Stone | Mending | Mold Earth | Poison Spray | Primal Savagery |
Produce Flame | Resistance | Shape Water | Shillelagh | Thorn Whip | Thunderclap |
Thievish Skills 10th
Thievish Skills Tops
- Alchemy-Alchemy Duplicate poisons
- Bow Accuracy: Critical Plus
- Bypass Traps 80%
- Dagger Attack Quickdraw
- Dagger Attack: +4 Extra Attack
- Dagger Sure Strike x7
- Dagger throwing accuracy: Critical ±
- Defense +1
- Entertaining +5 Charisma
- Evaluate Treasure +/-10%
- Evaluate Treasure within 10%
- Fist Attack +3
- Game of Skill 60%
- Heist from Pack & Bundles 90%
- Jimmy Portals 50%
- Juggle 99%
- Locksmithing 70%
- Move silently 90%
- Pick locks 99%
- Pick pockets 99%
- Slight of hand 99%
- Start Fires 50%
- Streetwise 75%
- Taste Analysis