Character Name: Zainab "Zed" Siddiqui
|
|
Player Name: Sam I Am
|
|
Profession: MI6 Staff (on maternity/sick leave)
|
|
Nationality: UK - North West London (Pakistani parents)
|
|
Sex (Age): Female, 32
|
|
Education: Comprehensive, Pharmacy at Leicester uni then back to London
|
|
Statistics
|
Score
|
x5
|
What Others Notice
|
Strength
|
10
|
50
|
|
Constitution
|
10
|
50
|
|
Dexterity
|
11
|
55
|
|
Intelligence
|
14
|
70
|
Clear-minded and objective
|
Power
|
12
|
60
|
|
Charisma
|
15
|
75
|
Self-assured and professional
|
Derived Attributes
|
Maximum
|
Current
|
Hit Points (HP)
|
10
|
10
|
Willpower (WP)
|
12
|
12
|
Sanity (SAN)
|
60
|
59
|
Breaking Point (BP)
|
48
|
|
Damage Bonus:
Resources
|
Permanent
|
At Hand/Stowed/In Storage
|
//
|
Resources
|
(12)
|
6/6/0
|
Resource Check Boxes
Incidents of SAN loss without going insane
Violence
|
O
|
O
|
O
|
adapted
|
Helplessness
|
O
|
O
|
O
|
adapted
|
Bonds
|
Score
|
Personal
|
|
Family (parents and married brother)
|
15
|
|
|
|
|
|
|
|
|
Communal
|
|
Friends in Pharma
|
15
|
MI6 drinking buddies
|
15
|
|
|
Motivations and Mental Disorders
Skills
Skill
|
Base rating
|
Rating
|
Failed
|
Alertness
|
20
|
50
|
|
Anthropology
|
0
|
0
|
|
Appraise
|
10
|
10
|
|
Archaeology
|
0
|
0
|
|
Art (Type)
|
0
|
0
|
|
Athletics
|
30
|
30
|
|
Craft (Type)
|
10
|
10
|
|
Bureaucracy
|
10
|
40
|
|
Demolitions
|
0
|
0
|
|
Disguise
|
10
|
70
|
|
Dodge
|
30
|
30
|
|
Drive
|
20
|
20
|
|
Espionage Training (Type)
|
0
|
20
|
|
Firearms
|
25
|
54
|
|
First Aid
|
10
|
10
|
|
Foreign Language (Type)
|
0
|
0
|
|
Harangue
|
10
|
10
|
|
Heavy Machinery
|
10
|
10
|
|
Heavy Weapons
|
0
|
0
|
|
History
|
10
|
10
|
|
HUMINT
|
?
|
80
|
|
Insight
|
10
|
10
|
|
Law
|
0
|
30
|
|
Medicine
|
0
|
0
|
|
Melee Weapons
|
30
|
30
|
|
Military Science
|
0
|
0
|
|
Natural World
|
10
|
10
|
|
Navigate
|
10
|
10
|
|
Occult (Type)
|
10
|
10
|
|
Organizational Lore (Type)
|
10
|
10
|
|
Persuade
|
20
|
70
|
|
Pilot (Type)
|
0
|
0
|
|
Psychoanalyze
|
10
|
10
|
|
Regional Lore (Type)
|
0
|
0
|
|
Research
|
10
|
10
|
|
Ride
|
10
|
10
|
|
Scavenge
|
10
|
10
|
|
Science (Criminology)
|
0
|
50
|
|
Science (Forensics)
|
0
|
30
|
|
Science (Pharmacy)
|
0
|
70
|
|
Search
|
20
|
50
|
|
Stealth
|
10
|
50
|
|
Surgery
|
0
|
0
|
|
Survival (Type)
|
10
|
10
|
|
Swim
|
20
|
20
|
|
Unarmed Combat
|
40
|
60
|
|
Use Gadgets
|
10
|
10
|
|
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Weapons
|
Skill %
|
Base Range
|
Damage
|
Lethality
|
Kill Damage
|
Kill Radius
|
Shots
|
|
|
|
|
*
|
*
|
*
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Personal Details, Work Performance, Special Training and Other Notes
Rolls failed:
Firearms, Athletics